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Thomas at Gen Con 2017: It’s Really Happening

It’s been four years since I’ve been at Gen Con. Time to return.

I’ll be arriving late on Wednesday, so I might be at the DJA, but will probably be getting into the hotel sometime after the award has been handed out. I don’t have a clear favorite in this one, but I’m leaning towards Gloomhaven or Gen Con getting the award this year. Nothing is really jumping out at me as in prior years.

So!

Continue reading “Thomas at Gen Con 2017: It’s Really Happening” »

#RPGaDAY 2017, Day 14: Open-Ended Campaigns

In stark contrast to last year’s yesterday question, #RPGaDAY inquires about an RPG I prefer for open-ended campaign play. That post’s topic is “What Makes a Successful Campaign?” My answer: endings.

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#RPGaDAY 2017, Day 13: Didn’t We Just Do This One?

Today’s #RPGaDAY topic is “describe a game experience that changed how you play”.

I can’t top last year’s post about this slightly-reworded topic, where I talk briefly about five different games. That, or the Most Memorable Character Death topic story that I tell that’s sometimes framed as my “worst GMing moment” story.

So a short one today.
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The Patreon

I have thoughts about the design space in games and must write!

I have worked in the roleplaying and board games industry for over a decade as a graphic designer and layout artist. During the past few years, I have written for online publications where some of my reviews of game products delved into a serious look at the presentation of the object. Reviews, critiques, examinations of how graphic design evolved in a work — these are some of the things I enjoy writing about!

Although I would love to write about layout and graphic design in these spaces, I often find myself unable to justify devoting time for doing so. Patreon provides an incentive to create. You can directly prompt me to do what I love and, at the same time, develop my skill at writing.

I have two goals for this Patreon.

1. Write at least two articles each month about physical design in games.
2. Become a better writer.

When I create articles for the blog, I continually improve my writing; by improving my writing ability, I create more articles for you to read.

There’s a third, secret goal.

3. Write and develop actual game things.

…but I’ve written more about that in the first patron-only post.

I want you to join my journey to become a better writer.

By becoming a patron, you continue to improve my writing while learning about layout and graphic design in RPGs and boardgames. Joining up lets you suggest topics for future writings and adds you to a discussion forum where patrons can tell me what they would like to see come of my work.

It’s simple to become a patron: just click that link or the button below. Your generosity can start at as little as $1 per post (and you can even limit that to as few posts per month as you wish), although higher-level backers get access to one of the rarest things in the world: I’ll high-five you when we meet in person.

Become a Patron!

Some of my patrons

At the $3 tier, I’ll list a link to your work here.

G. Michael Truran is creating a Table-Top Role-Playing Game. Sword, Axe, Spear, & Shield is a low-fantasy table-top role-playing game about Nordic heroes trying to find their way in a changing world.

 

Contact

Do you need help with graphic design for an upcoming project? Does your company need a freelance graphic designer? Please contact me and let me know how I can help. All inquiries are responded to within the next two to three business days.

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