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More About Fixing Runts in InDesign using GREP

You’re working with InDesign and looking to avoid orphans, widows, and runts, so you’ve got your keep options up and running for those first two and you have Brennen Reece’s article bookmarked so you can reference that GREP expression. Good job!

So you’ve got \s(?=\w+~S?[[:punct:]]$) running in your basic paragraph style keyed to a no break character style, cascading down through all those styles based on that, and all is good. That’s such a good bit of GREPiness. What it does is this:

“As long as there is a space followed by a word with at least one punctuation mark at the end of a paragraph, apply a certain style to the space.” In this case, a no break character style.

Continue reading “More About Fixing Runts in InDesign using GREP” »

The Next Shadowrun Game: Decision Time

If you haven’t been following along these past few weeks, I’ve been going back and forth between Shadowrun: Anarchy and The Sprawl for my next Shadowrun game.[1] The decision was surprisingly difficult to make. Initially, I was certain that The Sprawl was going to be the game for me, but the more I read Shadowrun: Anarchy, the more I was leaning towards that. Until I looked at The Sprawl again, then that looked better. But then I’d look back at Shadowrun: Anarchy and that one…

It’s close. But I think I’ve finally made up my mind.

Continue reading “The Next Shadowrun Game: Decision Time” »

  1. Assuming there is a next Shadowrun game in the plans. []

Shadowrun: Anarchy and The Sprawl Comparisons

“Can I play Shadowrun in it,” is the question I see asked when a new roleplaying game comes out. Now there are two that are vying for my attention to be my next Shadowrun game: The Sprawl and Shadowrun: Anarchy. I wrote 1300 words on Shadowrun: Anarchy on Thursday and a few more than that on The Sprawl on Friday.

While I tried to keep each post focused on each game system, a bit about Shadowrun: Anarchy seeped into the last post, comparing gear and how one gets it during the game. Here, I’m going to directly compare how the two systems handle certain tropes and note where I’m having difficulties.

Continue reading “Shadowrun: Anarchy and The Sprawl Comparisons” »

More About Fixing Runts in InDesign using GREP

You’re working with InDesign and looking to avoid orphans, widows, and runts, so you’ve got your keep options up and running for those first two and you have Brennen Reece’s article bookmarked so you can reference that GREP expression. Good job!

So you’ve got \s(?=\w+~S?[[:punct:]]$) running in your basic paragraph style keyed to a no break character style, cascading down through all those styles based on that, and all is good. That’s such a good bit of GREPiness. What it does is this:

“As long as there is a space followed by a word with at least one punctuation mark at the end of a paragraph, apply a certain style to the space.” In this case, a no break character style.

Continue reading “More About Fixing Runts in InDesign using GREP” »

The Next Shadowrun Game: Decision Time

If you haven’t been following along these past few weeks, I’ve been going back and forth between Shadowrun: Anarchy and The Sprawl for my next Shadowrun game.[1] The decision was surprisingly difficult to make. Initially, I was certain that The Sprawl was going to be the game for me, but the more I read Shadowrun: Anarchy, the more I was leaning towards that. Until I looked at The Sprawl again, then that looked better. But then I’d look back at Shadowrun: Anarchy and that one…

It’s close. But I think I’ve finally made up my mind.

Continue reading “The Next Shadowrun Game: Decision Time” »

  1. Assuming there is a next Shadowrun game in the plans. []

Shadowrun: Anarchy and The Sprawl Comparisons

“Can I play Shadowrun in it,” is the question I see asked when a new roleplaying game comes out. Now there are two that are vying for my attention to be my next Shadowrun game: The Sprawl and Shadowrun: Anarchy. I wrote 1300 words on Shadowrun: Anarchy on Thursday and a few more than that on The Sprawl on Friday.

While I tried to keep each post focused on each game system, a bit about Shadowrun: Anarchy seeped into the last post, comparing gear and how one gets it during the game. Here, I’m going to directly compare how the two systems handle certain tropes and note where I’m having difficulties.

Continue reading “Shadowrun: Anarchy and The Sprawl Comparisons” »

Contact

Do you need help with graphic design for an upcoming project? Does your company need a freelance graphic designer? Please contact me and let me know how I can help. All inquiries are responded to within the next two to three business days.

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About

What is “Graphic Design and Layout”, anyway?

The business card reads graphic and layout design. The business title is freelance creative designer. But what does that mean?

I take your words and art and make it into books, packaging, advertisements, and more! I have developed card and board game elements for game companies both large and small. My focus in the hobby games industry has been on graphic design and layout for games: game boards, cards, and punchboards; book layout: rule books, catalogs, magazines; and advertising: brochures, banner ads, Kickstarter campaign graphics.

My current bio

Thomas Deeny (@denaghdesign) is a graphic designer who specializes in book layout and game design. His work can be found in RPGs such as Growling Door Games’ Chill, Dead Gentlemen’s Demon Hunters, Margaret Weis Productions’ Firefly RPG line, and John Wick Presents’ 7th Sea; and in boardgames published by AEG and Tasty Minstrel Games. Thomas lives in a spooky forest by the coast.

Contact Thomas

If there are opportunities for freelance work within your company, please contact me below.

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