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Choose Your Astronaut’s Own Adventure: Lifeline

Yesterday I wrote a bit about Mr Robot 1.51exfiltrait0n.apk, which is a fun, solidly-written game with some game-stopping programming issues. Today, it’s Lifeline, a game I saw tangentially mentioned in an article about Mr Robot.

Mechanically, Lifeline is similar to Mr Robot. You’re in contact with someone via a texting app. You have a limited number of responses (two instead of up to three). Because that person is doing things in the gameworld, their text conversations are spaced out: if it takes Taylor four hours to walk somewhere, he might contact you in four hours when he’s there.[1]

The setup for Lifeline is this: astronaut crashes on a moon, contacts you for help, you help him try to survive. I went in expecting The Martian. While the game starts off like that, it later turns into something like, oh… Leather Goddesses of Phobos.

Continue reading “Choose Your Astronaut’s Own Adventure: Lifeline” »

  1. Or in two hours if he’s bored and wants to tell you what he’s seen so far. []

ChooseYourOwnAdv3nture.php: Mr Robot

I’ve been playing the Mr Robot phone app game, 1.51exfiltrati0n.apk (.ipa on iOS), which would be fun if I wasn’t so worried that the damn thing crashed again. The game, from Night Sky Studio (partnered with Telltale Games) simulates a text messaging system.: you find a phone and start receiving texts on it. The gameplay is done through your responses to the texts. It’s like a choose-your-own-adventure book that way. A cool thing: although the game is called “Mr. Robot” on the app’s icon, the notifications on your actual phone come from “ECorp Messaging”, the faux-app inside the game.

While the game is described as a real time game, it’s actually just keyed off of timed events: you end a conversation with D, and then one hour later, E texts you. The frustrating thing is because these gaps exist, I don’t know if I’m waiting on the next message or if I’m in a strange game state where I can’t advance through the storyline.

Continue reading “ChooseYourOwnAdv3nture.php: Mr Robot” »

#RPGaDAY 2016, Day 18: Using Relationship Maps

This question is spawned from the IndieGameADay thing, which pokes fun at[1] #RPGaDAY with questions such as

  • What kind of shit-fit did you throw the last time someone tried to schedule your convention game in a ballroom like you’re playing fucking Pathfinder or something?
  • What was the very saddest thing you wrote on an index card? and
  • What is your fondest memory of a game you thought was fun before you knew better?

But they had a really interesting question for day 2 — once you take out the snark — about relationship maps which was What game created your most elaborate relationship map? How much of it did you actually use?

Well now!

Continue reading “#RPGaDAY 2016, Day 18: Using Relationship Maps” »

  1. I’m being charitable. []

Choose Your Astronaut’s Own Adventure: Lifeline

Yesterday I wrote a bit about Mr Robot 1.51exfiltrait0n.apk, which is a fun, solidly-written game with some game-stopping programming issues. Today, it’s Lifeline, a game I saw tangentially mentioned in an article about Mr Robot.

Mechanically, Lifeline is similar to Mr Robot. You’re in contact with someone via a texting app. You have a limited number of responses (two instead of up to three). Because that person is doing things in the gameworld, their text conversations are spaced out: if it takes Taylor four hours to walk somewhere, he might contact you in four hours when he’s there.[1]

The setup for Lifeline is this: astronaut crashes on a moon, contacts you for help, you help him try to survive. I went in expecting The Martian. While the game starts off like that, it later turns into something like, oh… Leather Goddesses of Phobos.

Continue reading “Choose Your Astronaut’s Own Adventure: Lifeline” »

  1. Or in two hours if he’s bored and wants to tell you what he’s seen so far. []

ChooseYourOwnAdv3nture.php: Mr Robot

I’ve been playing the Mr Robot phone app game, 1.51exfiltrati0n.apk (.ipa on iOS), which would be fun if I wasn’t so worried that the damn thing crashed again. The game, from Night Sky Studio (partnered with Telltale Games) simulates a text messaging system.: you find a phone and start receiving texts on it. The gameplay is done through your responses to the texts. It’s like a choose-your-own-adventure book that way. A cool thing: although the game is called “Mr. Robot” on the app’s icon, the notifications on your actual phone come from “ECorp Messaging”, the faux-app inside the game.

While the game is described as a real time game, it’s actually just keyed off of timed events: you end a conversation with D, and then one hour later, E texts you. The frustrating thing is because these gaps exist, I don’t know if I’m waiting on the next message or if I’m in a strange game state where I can’t advance through the storyline.

Continue reading “ChooseYourOwnAdv3nture.php: Mr Robot” »

#RPGaDAY 2016, Day 18: Using Relationship Maps

This question is spawned from the IndieGameADay thing, which pokes fun at[1] #RPGaDAY with questions such as

  • What kind of shit-fit did you throw the last time someone tried to schedule your convention game in a ballroom like you’re playing fucking Pathfinder or something?
  • What was the very saddest thing you wrote on an index card? and
  • What is your fondest memory of a game you thought was fun before you knew better?

But they had a really interesting question for day 2 — once you take out the snark — about relationship maps which was What game created your most elaborate relationship map? How much of it did you actually use?

Well now!

Continue reading “#RPGaDAY 2016, Day 18: Using Relationship Maps” »

  1. I’m being charitable. []

Contact

Do you need help with graphic design for an upcoming project? Does your company need a freelance graphic designer? Please contact me and let me know how I can help. All inquiries are responded to within the next two to three business days.

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About

What is “Graphic Design and Layout”, anyway?

The business card reads graphic and layout design. The business title is freelance creative designer. But what does that mean?

I take your words and art and make it into books, packaging, advertisements, and more! I have developed card and board game elements for game companies both large and small. My focus in the hobby games industry has been on graphic design and layout for games: game boards, cards, and punchboards; book layout: rule books, catalogs, magazines; and advertising: brochures, banner ads, Kickstarter campaign graphics.

My current bio

Thomas Deeny (@denaghdesign) is a graphic designer who specializes in book layout and game design. His work can be found in RPGs such as Growling Door Games’ Chill, Dead Gentlemen’s Demon Hunters, Margaret Weis Productions’ Firefly RPG line, and John Wick Presents’ 7th Sea; and in boardgames published by AEG and Tasty Minstrel Games. Thomas lives in a spooky forest by the coast.

Contact Thomas

If there are opportunities for freelance work within your company, please contact me below.

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