denagh design

graphic design and book layout

Graphic Design
Book Layout

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Case Studies

Shadowrun, Sixth Edition: finally, a cyberpunk game.

A few days ago, Catalyst Game Labs announced Shadowrun’s sixth edition. Looking over the press release for it, the new version seemed to be the same old thing, just newer. Until I read a tweet from Steven “Bull” Ratkovich, which was directed at the “assholes in the back row” who were complaining about diversity, inclusion, and politics in a cyberpunk roleplaying game.

My reaction on twitter:

Wait a sec. Did someone say that game designers should leave the politics out of their cyberpunk roleplaying game?

Really?

REALLY?

Continue reading “Shadowrun, Sixth Edition: finally, a cyberpunk game.” »

InDesign and GREP

This writing will be updated with GREP expressions for use in InDesign that I find useful.

Continue reading “InDesign and GREP” »

Printing White Text on Black Pages

A while back I was introduced to The Sprawl, a cyberpunk band-of-criminals roleplaying game. The book itself was printed in two versions, “Midnight” and “Noon”. Midnight was black paper with mainly white text while Noon was the opposite. I gravitated to the Noon version for a few reasons and didn’t give it much thought, but then I was contracted by Modiphius to work on Star Trek Adventures (the standalone missions, mainly), and suddenly I was working on a game line with white copy on black text.

Continue reading “Printing White Text on Black Pages” »

The Patreon

I have thoughts about the design space in games and must write!

I have worked in the roleplaying and board games industry for over a decade as a graphic designer and layout artist. During the past few years, I have written for online publications where some of my reviews of game products delved into a serious look at the presentation of the object. Reviews, critiques, examinations of how graphic design evolved in a work — these are some of the things I enjoy writing about!

Although I would love to write about layout and graphic design in these spaces, I often find myself unable to justify devoting time for doing so. Patreon provides an incentive to create. You can directly prompt me to do what I love and, at the same time, develop my skill at writing.

I have two goals for this Patreon.

1. Write at least two articles each month about physical design in games.
2. Become a better writer.

When I create articles for the blog, I continually improve my writing; by improving my writing ability, I create more articles for you to read.

There’s a third, secret goal.

3. Write and develop actual game things.

…but I’ve written more about that in the first patron-only post.

I want you to join my journey to become a better writer.

By becoming a patron, you continue to improve my writing while learning about layout and graphic design in RPGs and boardgames. Joining up lets you suggest topics for future writings and adds you to a discussion forum where patrons can tell me what they would like to see come of my work.

It’s simple to become a patron: just click that link or the button below. Your generosity can start at as little as $1 per post (and you can even limit that to as few posts per month as you wish), although higher-level backers get access to one of the rarest things in the world: I’ll high-five you when we meet in person.

Become a Patron!

Some of my patrons

At the $3 tier, I’ll list a link to your work here.

BA Stewart hasn’t provided me with a link to a thing. He’s the smartest person I know, and I know a great many intelligent people.

Jason Pitre has a handful of cool roleplaying games. I collaborated with him on the ENnie Award-winning Posthuman Pathways. You probably should check out Sig, which looks super awesome in print!

Contact

Do you need help with graphic design for an upcoming project? Does your company need a freelance graphic designer? Please contact me and let me know how I can help. All inquiries are responded to within the next two to three business days.

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