denagh design

graphic design and book layout

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Thomas at PAX Unplugged

I’ve been looking forward to attending PAX Unplugged for a while. My major client, John Wick Presents, will be taking me to the convention to help sell 7th Sea games and related coolness. (I’ve got a two-minute demo down cold, which could expand to a five-minute demo with interest, and can talk about the game for as little or as long as interest remains.) While there are several things I want to see and do, I think this will be a rather laid-back event for me.

The show is in Philadelphia, and while it’s a bit lighter on the roleplaying side of things than say, Gen Con is, there are still a lot of people and colleagues I’d like to meet up with (and merchandise to check out). With the number of events scheduled, this feels like a larger RinCon, mainly by having a huge open gaming library (the no pre-registration for events is odd), and RinCon was only up to 800+ attendees. It appears PAX Unplugged is simply taking that small convention idea and upscaling it. Saturday tickets are sold out, but I really have no idea what number “sold out” translates to. Signups for tournaments and events are anywhere from 16 players to a few dozen. Smaller than PAX East? That’s the impression I’m getting.

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Going to PAX Unplugged?

I’m heading to PAX Unplugged over in Philadelphia in just a few days! That’s a gaming convention that I feel is a whole bunch of companies going to a gaming convention to see what it’s all about, and that’s what it’s all about. From what I’ve gathered, it’s going to be like RinCon, but with a much bigger open gaming library.

So over on reddit, someone asked about what to expect at this, their first ever boardgaming convention. Specifically, should they rush to the expo hall to purchase new games and limited edition items at crazy steep discounts? I wrote a short answer that turned into a longer answer, which turned into something that’s would be it’s own blog post. Ta da!

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Choosing Typefaces for Layout

When starting on a new book project, one of the first things I think of are the typefaces for the interior. How to choose what to use to convey the information to the reader? How heavy should the type look in a character, line, paragraph, and on the page as a whole?

I see four major areas for copy treatment when it comes to roleplaying games: the body copy, the headings, the sidebars, and the tables. Depending on the game, there may be statblocks that need to be detailed, but for the most part a treatment that incorporates the sidebar and table styles are a good starting point for these. I do not consider statblocks as high in the hierarchy of design elements as tables or sidebars are.

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The Patreon

I have thoughts about the design space in games and must write!

I have worked in the roleplaying and board games industry for over a decade as a graphic designer and layout artist. During the past few years, I have written for online publications where some of my reviews of game products delved into a serious look at the presentation of the object. Reviews, critiques, examinations of how graphic design evolved in a work — these are some of the things I enjoy writing about!

Although I would love to write about layout and graphic design in these spaces, I often find myself unable to justify devoting time for doing so. Patreon provides an incentive to create. You can directly prompt me to do what I love and, at the same time, develop my skill at writing.

I have two goals for this Patreon.

1. Write at least two articles each month about physical design in games.
2. Become a better writer.

When I create articles for the blog, I continually improve my writing; by improving my writing ability, I create more articles for you to read.

There’s a third, secret goal.

3. Write and develop actual game things.

…but I’ve written more about that in the first patron-only post.

I want you to join my journey to become a better writer.

By becoming a patron, you continue to improve my writing while learning about layout and graphic design in RPGs and boardgames. Joining up lets you suggest topics for future writings and adds you to a discussion forum where patrons can tell me what they would like to see come of my work.

It’s simple to become a patron: just click that link or the button below. Your generosity can start at as little as $1 per post (and you can even limit that to as few posts per month as you wish), although higher-level backers get access to one of the rarest things in the world: I’ll high-five you when we meet in person.

Become a Patron!

Some of my patrons

At the $3 tier, I’ll list a link to your work here.

G. Michael Truran is creating a Table-Top Role-Playing Game. Sword, Axe, Spear, & Shield is a low-fantasy table-top role-playing game about Nordic heroes trying to find their way in a changing world.

 

Contact

Do you need help with graphic design for an upcoming project? Does your company need a freelance graphic designer? Please contact me and let me know how I can help. All inquiries are responded to within the next two to three business days.

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