This writing will be updated with GREP expressions for use in InDesign that I find useful.
A while back I was introduced to The Sprawl, a cyberpunk band-of-criminals roleplaying game. The book itself was printed in two versions, “Midnight” and “Noon”. Midnight was black paper with mainly white text while Noon was the opposite. I gravitated to the Noon version for a few reasons and didn’t give it much thought, but then I was contracted by Modiphius to work on Star Trek Adventures (the standalone missions, mainly), and suddenly I was working on a game line with white copy on black text.
Recently there was good news in updates from two long-delayed Kickstarter campaigns I’ve backed and another thing I backed just ended, so why not do another review of projects I’ve backed that I’m waiting on?
One of the ways you can review your backed pledges is by going to the pledge page on your profile. It’ll have a list of your active pledges, all the things you’ve backed (“successful pledges”), and a really annoying section called “unsuccessful pledges”. I hate that last section — it “includes dropped pledges and pledges to failed or cancelled projects”. I hate that section because I have one, and only one, project listed there, a project I cancelled my pledge to because we had a financial crunch right at that time. So it just sits there, Kickstarter reminding me of that one time we had an emergency that caused us to cancel our luxury expenses because there was this Thing going on.
I suppose it’s like when you’re on facebook and they keep trying to get you to be friends that ex that cheated on you in college or how it reminds you that four years ago you had the cutest dog ever, not knowing it’s been dead for months and you were just about over the loss.
Thanks, computers! You’re awful.
I have thoughts about the design space in games and must write!
I have worked in the roleplaying and board games industry for over a decade as a graphic designer and layout artist. During the past few years, I have written for online publications where some of my reviews of game products delved into a serious look at the presentation of the object. Reviews, critiques, examinations of how graphic design evolved in a work — these are some of the things I enjoy writing about!
Although I would love to write about layout and graphic design in these spaces, I often find myself unable to justify devoting time for doing so. Patreon provides an incentive to create. You can directly prompt me to do what I love and, at the same time, develop my skill at writing.
I have two goals for this Patreon.
1. Write at least two articles each month about physical design in games.
2. Become a better writer.
When I create articles for the blog, I continually improve my writing; by improving my writing ability, I create more articles for you to read.
There’s a third, secret goal.
3. Write and develop actual game things.
…but I’ve written more about that in the first patron-only post.
I want you to join my journey to become a better writer.
By becoming a patron, you continue to improve my writing while learning about layout and graphic design in RPGs and boardgames. Joining up lets you suggest topics for future writings and adds you to a discussion forum where patrons can tell me what they would like to see come of my work.
It’s simple to become a patron: just click that link or the button below. Your generosity can start at as little as $1 per post (and you can even limit that to as few posts per month as you wish), although higher-level backers get access to one of the rarest things in the world: I’ll high-five you when we meet in person.
Some of my patrons
At the $3 tier, I’ll list a link to your work here.
BA Stewart hasn’t provided me with a link to a thing. He’s the smartest person I know, and I know a great many intelligent people.
Jason Pitre has a handful of cool roleplaying games. I collaborated with him on the ENnie Award-winning Posthuman Pathways. You probably should check out Sig, which looks super awesome in print!
Do you need help with graphic design for an upcoming project? Does your company need a freelance graphic designer? Please contact me and let me know how I can help. All inquiries are responded to within the next two to three business days.