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Separating Money from Reputation with “Cred” in The Sprawl

“So, we’re out, huh? I mean we’re out: this is retirement money.
This is ‘go legit and buy an island’ money.”

-Hardison, Leverage, “The Nigerian Job”

One of the things I find Shadowrun and other cyberpunk “let’s be criminals” roleplaying games do poorly is the whole money thing. Shadowrun never gave good examples of what one would expect to get from a criminal gig, and they’ve got a whole economy built in the game, down to the cost of a combat knife. Yet in play, the protagonists seem to live paycheck to paycheck. There’s no real incentive to do criminal work when the same amount of income (or more) could come in from a safer job elsewhere.

Continue reading “Separating Money from Reputation with “Cred” in The Sprawl” »

Modiphius’ Star Trek Adventures

Late last week, Modiphius released links to preorder their new Star Trek roleplaying game, Star Trek Adventures. Visually, it looks cool, perhaps up there with Fantasy Flight Games’ Star Wars RPGs, a series of game books that does a lot of things right. The cover of the collector’s edition is a very interesting angle of The Next Generation’s Enterprise’s main hull, rendered by the same people that provided the 3d model for the Star Trek: TNG Remastered series. The cover of the regular edition is original artwork — an illustration![1] The one spread we have of the interior also features an illustration of Picard’s Enterprise being harried by Romulan ships (and the announcement comes with another illustration of a starship battle!). This leads me to believe they’re going full-on illustration with the game rather than just using stills from existing movies and television shows[2]

But that spread — I’d like to take a few minutes and write down what I really like about it and what I see in the layout.

Continue reading “Modiphius’ Star Trek Adventures” »

  1. Aside: When we worked on Firefly, we had illustrations for the covers. We heard from the distributors that they would not sell unless we had photos of the crew instead of illustrations — a claim I always thought of as full of crap. It’s great to see that a game based on an existing IP is going forward with an illustrative cover. []
  2. Firefly chiefly did that to save money on production costs. []

More About Fixing Runts in InDesign using GREP

You’re working with InDesign and looking to avoid orphans, widows, and runts, so you’ve got your keep options up and running for those first two and you have Brennen Reece’s article bookmarked so you can reference that GREP expression. Good job!

So you’ve got \s(?=\w+~S?[[:punct:]]$) running in your basic paragraph style keyed to a no break character style, cascading down through all those styles based on that, and all is good. That’s such a good bit of GREPiness. What it does is this:

“As long as there is a space followed by a word with at least one punctuation mark at the end of a paragraph, apply a certain style to the space.” In this case, a no break character style.

Continue reading “More About Fixing Runts in InDesign using GREP” »

Separating Money from Reputation with “Cred” in The Sprawl

“So, we’re out, huh? I mean we’re out: this is retirement money.
This is ‘go legit and buy an island’ money.”

-Hardison, Leverage, “The Nigerian Job”

One of the things I find Shadowrun and other cyberpunk “let’s be criminals” roleplaying games do poorly is the whole money thing. Shadowrun never gave good examples of what one would expect to get from a criminal gig, and they’ve got a whole economy built in the game, down to the cost of a combat knife. Yet in play, the protagonists seem to live paycheck to paycheck. There’s no real incentive to do criminal work when the same amount of income (or more) could come in from a safer job elsewhere.

Continue reading “Separating Money from Reputation with “Cred” in The Sprawl” »

Modiphius’ Star Trek Adventures

Late last week, Modiphius released links to preorder their new Star Trek roleplaying game, Star Trek Adventures. Visually, it looks cool, perhaps up there with Fantasy Flight Games’ Star Wars RPGs, a series of game books that does a lot of things right. The cover of the collector’s edition is a very interesting angle of The Next Generation’s Enterprise’s main hull, rendered by the same people that provided the 3d model for the Star Trek: TNG Remastered series. The cover of the regular edition is original artwork — an illustration![1] The one spread we have of the interior also features an illustration of Picard’s Enterprise being harried by Romulan ships (and the announcement comes with another illustration of a starship battle!). This leads me to believe they’re going full-on illustration with the game rather than just using stills from existing movies and television shows[2]

But that spread — I’d like to take a few minutes and write down what I really like about it and what I see in the layout.

Continue reading “Modiphius’ Star Trek Adventures” »

  1. Aside: When we worked on Firefly, we had illustrations for the covers. We heard from the distributors that they would not sell unless we had photos of the crew instead of illustrations — a claim I always thought of as full of crap. It’s great to see that a game based on an existing IP is going forward with an illustrative cover. []
  2. Firefly chiefly did that to save money on production costs. []

More About Fixing Runts in InDesign using GREP

You’re working with InDesign and looking to avoid orphans, widows, and runts, so you’ve got your keep options up and running for those first two and you have Brennen Reece’s article bookmarked so you can reference that GREP expression. Good job!

So you’ve got \s(?=\w+~S?[[:punct:]]$) running in your basic paragraph style keyed to a no break character style, cascading down through all those styles based on that, and all is good. That’s such a good bit of GREPiness. What it does is this:

“As long as there is a space followed by a word with at least one punctuation mark at the end of a paragraph, apply a certain style to the space.” In this case, a no break character style.

Continue reading “More About Fixing Runts in InDesign using GREP” »

Contact

Do you need help with graphic design for an upcoming project? Does your company need a freelance graphic designer? Please contact me and let me know how I can help. All inquiries are responded to within the next two to three business days.

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About

What is “Graphic Design and Layout”, anyway?

The business card reads graphic and layout design. The business title is freelance creative designer. But what does that mean?

I take your words and art and make it into books, packaging, advertisements, and more! I have developed card and board game elements for game companies both large and small. My focus in the hobby games industry has been on graphic design and layout for games: game boards, cards, and punchboards; book layout: rule books, catalogs, magazines; and advertising: brochures, banner ads, Kickstarter campaign graphics.

My current bio

Thomas Deeny (@denaghdesign) is a graphic designer who specializes in book layout and game design. His work can be found in RPGs such as Growling Door Games’ Chill, Dead Gentlemen’s Demon Hunters, Margaret Weis Productions’ Firefly RPG line, and John Wick Presents’ 7th Sea; and in boardgames published by AEG and Tasty Minstrel Games. Thomas lives in a spooky forest by the coast.

Contact Thomas

If there are opportunities for freelance work within your company, please contact me below.

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