denagh design

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Case Studies

Mad Max and X-Wing, Sitting In a Tree…

Recently I was listening to Mynock Squadron, an X-Wing podcast, and am now in danger of spending way too much money on that game. I haven’t played Fantasy Flight Games’ X-Wing, but I have played Wings of War[1], the WW1/WW2 dogfighting game X-Wing was based on.[2] X-Wing sounded cool to me, but I really only thought of the game as a Star Wars-themed WoW. Your guy is the plane, and the game is all about maneuvering and lining up that perfect shot. But listening to that podcast, I realized it was bigger than that: your ships could have different pilots with customizable loadouts. They were talking about trying out different pilots and kitting out ships with TLTs, HLCs, and other such jargon, and that got me thinking about the fun of Car Wars.

Continue reading “Mad Max and X-Wing, Sitting In a Tree…” »

  1. Now implemented as Wings of Glory. I’ve played both WoW and WoG. For this post, assume I’m referring to either game. []
  2. Which is apropos, as the starship combat in Star Wars was based on dogfighting. []

Using InDesign’s Paragraph Shading and Rules to create ICONS NPC cards

Over the weekend, I sat down with the family and we played ICONS from Steve Kenson’s Ad Infinitum Adventures. We rolled up some characters (and wound up having the girl create her hero using the point-buy system). Within a half hour, the Guardian and the Wanderer took to the streets of Starfall City and quickly got in over their heads.

That evening I had difficulty sleeping, so I spent a little bit of time creating index cards for the NPCs, trying to mock up something that fits the layout of ­the game. I managed to develop the card with boxes for stats and indents, primarily using paragraph shading in InDesign CC 2015.3.

Continue reading “Using InDesign’s Paragraph Shading and Rules to create ICONS NPC cards” »

#RPGaDAY, Last Year: Day 31 – Favorite RPG

Last year, the final day’s question was What is your favorite roleplaying game? My answer was simple: without a doubt, it was Primetime Adventures.

Several years ago, we were playing Shadowrun, 4th Edition. We had played four sessions so far, each about four hours long. I was so taken by PTA, I suggested we play the next session using PTA rules. In that two, perhaps three, hour game session, I learned more about the characters in that Shadowrun game than I did in the prior sixteen hours of play.

Continue reading “#RPGaDAY, Last Year: Day 31 – Favorite RPG” »

Mad Max and X-Wing, Sitting In a Tree…

Recently I was listening to Mynock Squadron, an X-Wing podcast, and am now in danger of spending way too much money on that game. I haven’t played Fantasy Flight Games’ X-Wing, but I have played Wings of War[1], the WW1/WW2 dogfighting game X-Wing was based on.[2] X-Wing sounded cool to me, but I really only thought of the game as a Star Wars-themed WoW. Your guy is the plane, and the game is all about maneuvering and lining up that perfect shot. But listening to that podcast, I realized it was bigger than that: your ships could have different pilots with customizable loadouts. They were talking about trying out different pilots and kitting out ships with TLTs, HLCs, and other such jargon, and that got me thinking about the fun of Car Wars.

Continue reading “Mad Max and X-Wing, Sitting In a Tree…” »

  1. Now implemented as Wings of Glory. I’ve played both WoW and WoG. For this post, assume I’m referring to either game. []
  2. Which is apropos, as the starship combat in Star Wars was based on dogfighting. []

Using InDesign’s Paragraph Shading and Rules to create ICONS NPC cards

Over the weekend, I sat down with the family and we played ICONS from Steve Kenson’s Ad Infinitum Adventures. We rolled up some characters (and wound up having the girl create her hero using the point-buy system). Within a half hour, the Guardian and the Wanderer took to the streets of Starfall City and quickly got in over their heads.

That evening I had difficulty sleeping, so I spent a little bit of time creating index cards for the NPCs, trying to mock up something that fits the layout of ­the game. I managed to develop the card with boxes for stats and indents, primarily using paragraph shading in InDesign CC 2015.3.

Continue reading “Using InDesign’s Paragraph Shading and Rules to create ICONS NPC cards” »

#RPGaDAY, Last Year: Day 31 – Favorite RPG

Last year, the final day’s question was What is your favorite roleplaying game? My answer was simple: without a doubt, it was Primetime Adventures.

Several years ago, we were playing Shadowrun, 4th Edition. We had played four sessions so far, each about four hours long. I was so taken by PTA, I suggested we play the next session using PTA rules. In that two, perhaps three, hour game session, I learned more about the characters in that Shadowrun game than I did in the prior sixteen hours of play.

Continue reading “#RPGaDAY, Last Year: Day 31 – Favorite RPG” »

Contact

Do you need help with graphic design for an upcoming project? Does your company need a freelance graphic designer? Please contact me and let me know how I can help. All inquiries are responded to within the next two to three business days.

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About

What is “Graphic Design and Layout”, anyway?

The business card reads graphic and layout design. The business title is freelance creative designer. But what does that mean?

I take your words and art and make it into books, packaging, advertisements, and more! I have developed card and board game elements for game companies both large and small. My focus in the hobby games industry has been on graphic design and layout for games: game boards, cards, and punchboards; book layout: rule books, catalogs, magazines; and advertising: brochures, banner ads, Kickstarter campaign graphics.

My current bio

Thomas Deeny (@denaghdesign) is a graphic designer who specializes in book layout and game design. His work can be found in RPGs such as Growling Door Games’ Chill, Dead Gentlemen’s Demon Hunters, Margaret Weis Productions’ Firefly RPG line, and John Wick Presents’ 7th Sea; and in boardgames published by AEG and Tasty Minstrel Games. Thomas lives in a spooky forest by the coast.

Contact Thomas

If there are opportunities for freelance work within your company, please contact me below.

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