#RPGaDAY2015, Day 28: Favorite Game You No Longer Play

Today's topic is one I've been waiting for when I looked over the list of writing prompts. Subject? Favorite game you no longer play. Let me tell you about The Armitage Files. The Armitage Files is a campaign for Trail of Cthulhu, a game about H. P. Lovecraft's Cthulhu Mythos where investigators go out, save the world, and go insane. I love this game campaign, even though I don't like Lovecraft's stories. As a geek in my twenties, I thought I should love the Mythos -- it's something that just seems to speak to gamers -- but it never took. I've always thought the writings were dull and ponderous as the narrator constantly explains how he will tell you all about this horrific thing that's just on the next page, like an overwritten The Monster At The End Of This Book. There's just something about Lovecraft that doesn't resonate with me. So no, I'm mistaken: I don't dislike Lovecraft. The feeling I...
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#RPGaDAY, Last Year: Day 28 – Scariest Game Played

Ah, for Scariest game I’ve played, there's not many to choose from -- I usually run the games. Last year, when coming up with an answer to this topic, I went with the Don’t Rest Your Head game that my friend Brian ran. When preparing to run it, he asked each of us for a recurring nightmare we had. We told him, because we trust each other. We knew that the nightmares were going to manifest somehow in the game, so it would be interesting to see how they would come about in that dream world. Brian went away and came back next week to run the first of two DRYH sessions. That first session was incredibly tense. He didn’t incorporate our nightmares in the game. All that game, we were wondering When? When is this going to happen? What is it going to be like? and it kept getting delayed and stretched out and… Suspense. That whole session was crazy spooky. Anything to follow-up...
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#RPGaDAY2015, Day 27: Favorite Idea for Merging Two Games Into One

I've only heard of one other group coming up with this idea, and that was John Wick for his gaming group, so I know it's a good idea we stumbled across. John's version took the concept a step further than our group's idea of using lenses, as in "we view the campaign through a different lens". This was actually Bo's campaign ((Yeah, that Bo -- the one who later went on to produce Tabletop.)) he was running while we were out from the gaming scene with a newborn. I think he started the game off with the d20 system, then switched over to a generic RPG system he homebrewed. ((The intent was to develop it and bring it to market, but that will never happen.)) Like I tend to do, Bo ran the game like television seasons: a major storyline through a series of episodes, then a break and retooling for the next season. We joined up in season three and he wanted...
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