Choose Your Astronaut’s Own Adventure: Lifeline

Yesterday I wrote a bit about Mr Robot 1.51exfiltrait0n.apk, which is a fun, solidly-written game with some game-stopping programming issues. Today, it’s Lifeline, a game I saw tangentially mentioned in an article about Mr Robot.

Mechanically, Lifeline is similar to Mr Robot. You’re in contact with someone via a texting app. You have a limited number of responses (two instead of up to three). Because that person is doing things in the gameworld, their text conversations are spaced out: if it takes Taylor four hours to walk somewhere, he might contact you in four hours when he’s there.1

The setup for Lifeline is this: astronaut crashes on a moon, contacts you for help, you help him try to survive. I went in expecting The Martian. While the game starts off like that, it later turns into something like, oh… Leather Goddesses of Phobos.

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  1. Or in two hours if he’s bored and wants to tell you what he’s seen so far. []

ChooseYourOwnAdv3nture.php: Mr Robot

I’ve been playing the Mr Robot phone app game, 1.51exfiltrati0n.apk (.ipa on iOS), which would be fun if I wasn’t so worried that the damn thing crashed again. The game, from Night Sky Studio (partnered with Telltale Games) simulates a text messaging system.: you find a phone and start receiving texts on it. The gameplay is done through your responses to the texts. It’s like a choose-your-own-adventure book that way. A cool thing: although the game is called “Mr. Robot” on the app’s icon, the notifications on your actual phone come from “ECorp Messaging”, the faux-app inside the game.

While the game is described as a real time game, it’s actually just keyed off of timed events: you end a conversation with D, and then one hour later, E texts you. The frustrating thing is because these gaps exist, I don’t know if I’m waiting on the next message or if I’m in a strange game state where I can’t advance through the storyline.

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#RPGaDAY 2016, Day 18: Using Relationship Maps

This question is spawned from the IndieGameADay thing, which pokes fun at1 #RPGaDAY with questions such as

  • What kind of shit-fit did you throw the last time someone tried to schedule your convention game in a ballroom like you’re playing fucking Pathfinder or something?
  • What was the very saddest thing you wrote on an index card? and
  • What is your fondest memory of a game you thought was fun before you knew better?

But they had a really interesting question for day 2 — once you take out the snark — about relationship maps which was What game created your most elaborate relationship map? How much of it did you actually use?

Well now!

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  1. I’m being charitable. []