Getting Convention Guests

Getting Convention Guests

or “How the hell did you get Wil Wheaton to your 200+ person show?”

My first time to Gen Con I came across a vendor selling steampunk fashion things – really nice stuff. I wound up getting a few things there, gifts for the wife. I liked them, and hey, my gaming organization was holding a convention in a few months and we were going with a steampunk theme. This guy would be great at our convention! Speaking to him, he was going to be at a show in Las Vegas – not too far away from our convention – the weekend before our show. This looked to be a great match, but I recall the exact moment he decided not to come: I told him about our guests and said we had Wil Wheaton. He replied, “everybody says they’ve got Wil Wheaton.” However, the only difference between everybody and us is we actually had him.

Sometimes I get asked how our little show – under 1000 attendees – got someone like Wil Wheaton. Our first convention, we had somewhere around 225 attendees. How the hell did that happen? Simple: networking.

Back in Arizona, there is a great comic book convention ((Visit http://phoenixcomicon.com for more info! This year’s show is late May.)) and one of the people in my gaming group (also one of the officers of the organization heading our gaming convention) headed up the guest relations at that convention. Phoenix Comicon had around 20,000 attendees the year we began RinCon; Amy was Wil’s PCC convention liaison (and had been for a while by this time). Amy volunteered at PCC, devoted time there, met several guests, and generally helped the fan community grow. Because she had a chance to meet Wil, she asked Wil.

WHAT? So all I have to do to get someone like Patrick Stewart to my convention is to meet him and become his friend? Oh, that’s soooo simple! /sarcasm

No, no, no. What you do is network. I’m assuming that if you are running a game convention, or are planning on running one, you have a community of gamers in your area. When you’re running promotional events for your convention (you are, aren’t you?), find out who is in your community. Work with the game stores in your area and run game days at those locations. People in your community – particularly the game stores – may know some of some people in your area that might serve well as guests for your convention.

Also look at attending or working at regional conventions. I’m up in Maine and the biggest convention that has overlap with a tabletop game convention is PAX East, which is primarily a video game convention. I would find out which companies were setting up booths in the tabletop gaming section and contact to see if they need help at their booths. Or I’d check out getting onto the convention staff. Or I’d simply go and see who is there. In the case of PAX East, I went and volunteered at Fantasy Flight Games’ booth ((I had time to kill my first Gen Con, so I volunteered to run a few demos for them. Bonus: played games, got paid in games. If I went this year (no FFG booth this year), I would have gone with Game Salute, which is based about an hour’s drive from my house.)). While I was there, I had the opportunity to talk with several people at the show, several people that I could approach as being guests. The guests are pretty busy there, so I suggest handing them a promo piece for your show, then getting their contact info (or their agent’s) and follow up with them after the convention. There’s absolutely no harm in asking.

No convention nearby where you can meet potential guests? Still make with the networking. Anything from using the same social media sites your potential guests use do to just plain emailing the guest to see if they are interested. (Don’t be surprised if you get pushed off to an agent or discover that some guests have booking fees or require compensation for room, travel, food, and/or other expenses.)

Even better: find out about conventions that are roughly the size of yours that have guests that you like and contact the convention organizers. Introduce yourself and your organization, tell them about your convention, and inquire how they contacted some of their guests. Actually, this is a great way to get inroads with other con organizers who can partner with you for ad swaps in the convention guide and other ways to cross-promote each other’s shows. RinCon and NeonCon (in Las Vegas) were planning on working this way and RinCon attempted to coordinate with a local sci-fi convention (TusCon) and the Tucson Comic Con to cross-promote each other’s shows. Because we worked with other regional conventions, we were able to use the defunct Phoenix ConGames’ pipe and drape for our vendor hall for much lower rate than renting from the facility in those early years.

So network. Call people. Talk to the people at the other events you’re running – you need to run events to promote your convention and get the down payment for the con space – and maybe you’ll find out that you’ve got a connection there. ((This is the other way we had an inroad to Wil Wheaton. We ran monthly gaming events right by campus. Wil’s son, Ryan, was attending our events before we even realized who he was related to.))

Social Media for Game Conventions

Social Media for Game Conventions

Yesterday I came across a twitter post from SnowCon, a weekend gaming convention held in mid-January in Maine. ((Check out http://snowconmaine.com for more info.)) It’s months after the convention, but here they were, still working on their twitter feed. That’s pretty neat – most conventions with social media accounts only seem to remember to use them right around their event. There’s a quick ramp up to remind people that the show still exists, a flurry of posts from the actual event, maybe a post thanking people for coming (and we’ll see you next year), then about 45 weeks of silence. This is not effective use of social media.

Back when I was running SAGA, the RinCon Gaming Convention was our main event. It was a convention that started at about 225 attendees and grew to around 800 before the organization decided to take a year off and regroup. ((The convention is now growing again, under newer hands. It did a bit of refocusing and honestly, I can’t be more proud of the show still going on after I left the Tucson area. Check out http://rincongames.com for more info on the convention.)) At the time of the last show, I was working for a public relations agency and had outlined a plan for utilizing social media platforms ((I’ll try to keep the PR-speak to a minimum.)) to increase RinCon’s (and SAGA’s, by extension) market presence in the hobby games convention circuit. This was developed after looking at the social media strategies for several of the PR firm’s clients and how NeonCon handled their social media strategy. ((OMG, NeonCon was/is great at social media. Even now, nearly two years after NeonCon shut down, the twitter feed is still going on. @NeonCon is a great resource for geek news, still run by Doug Dalton, NeonCon’s “the guy”. Go follow.)) When we decided to suspend the show for a year and regroup, we never implemented the strategy. However, it might work for your show.
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Marvel Heroic: Deathblow Mini-Event

Marvel Heroic: Deathblow Mini-Event

deathblow-boxOne of my favorite villain groups in the Marvel universe is HYDRA, probably because one of my first Marvel comics was Marvel Super Action #13, reprinting a 1969 issue of Captain America (#111) where HYDRA assassins kill Captain America, recovering his costume and… a Steve Rogers mask? Could it be? Was Steve Rogers a false identity? CLIFFHANGER!

Ever since then, I’ve always loved HYDRA as a foil: from the classic HYDRA to Bob, Agent of HYDRA. Back when we ran Champions in high school, we retooled VIPER to the Marvel mainstay. When I picked up the Amazing Spider-Man around the time of Avengers Disassembled (where Spidey was a member of the Avengers), there was a great multi-issue story that featured the villanous group. By the time the 90s rolled ’round, HYDRA wasn’t a huge threat anymore. It was… well, let’s have Captain America explain it:

“For the last ten years, HYDRA has been just one more crime cartel. It hasn’t been nearly the threat it used to be. After the second world war, when it was an outgrowth of the supremist ideals of the Nazis, HYDRA was a real threat to the world, because people who only care about money can be brought out … people who care only about power can be broken, or scared away. But extremists who genuinely believe that their cause is just … those are ones to watch out for, because they would sooner destroy the world than let it become something
they don’t like.” —Captain America, Amazing Spider-Man 521

The five issues of Amazing Spider-Man bring HYDRA back to the terrorist organization it once was, and they do it by (almost) killing America. Within Deathblow, your heroes will uncover a newly revitalized HYDRA, fight some too-familiar foes, and possibly make the kickoff event of Civil War be your team’s fault instead of those kids up in Connecticut.

Download Deathblow!