Marvel Heroic: Christmas with the Hulk

Marvel Heroic: Christmas with the Hulk

Just in time for the holidays, it’s Christmas with the Hulk! This action scene for Marvel Heroic Roleplaying is all about giving your heroes a very difficult challenge: stop the Hulk’s mad rampage throughout midtown Manhattan. With the televised trail of destruction, this action scene could be your group’s prologue to the Civil War event.

Are you ready to see if your heroes can stop the Hulk? Download Christmas with the Hulk and find out!

August Game of the Month: Wheel

August Game of the Month: Wheel

Over at the Board Game Designers Forum, there is a monthly game design competition. A theme and a few parameters are given for a game—say “time” and “has dice, but no more than three”—and from that, you have roughly two weeks to turn around a 500 or 800 word description of a game. Not the complete game, but the idea behind the game and some expression of how the game would play. The winner of the competition gets nothing at all; all that participate get the experience of starting a game design in public and gathering criticism from other designers ((I have entered two or three times, never won, but still benefited from the experience)). From these proto-games, real, finished games may emerge.

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Marvel Heroic: Allied Watcher Characters

Marvel Heroic: Allied Watcher Characters

My friend Jason asked a question about handling initiative in Marvel Heroic Roleplaying when there is an allied Watcher character. When the heroes choose that character, does the Watcher get to choose who should act next as if a hero player was choosing, or as the Watcher?

My preference when running a roleplaying game is to do as little work as possible. In this case, where there is an ally – let’s say Black Widow is tagging along with the heroes – if I controlled her as a character, I’m basically playing a dice game with myself. I’m making her attack rolls against the villains; I’m making the villains’ reaction rolls against her; the heroes are just sitting around as I’m rolling dice against myself. Instead, I would just place Black Widow on the board as an asset for the team rated at… well, she’s got a lot of d8s there, maybe a Black Widow d8 (asset). That way, I can use a version of the rules on OM53 (Support and Recovery Actions by Watcher Characters) and just say that whatever assistance Natasha uses, she’s doing support actions at d8.

But what if the heroes want Natasha to go after Bullseye while everyone else is tangled up with other opposition? Swap out the Black Widow d8 (asset) and turn that into a d8 Black Widow is all over my ass! (complication) and stick it on Bullseye. So no matter what Bullseye does – maybe he’s taking a pot shot at Iron Man, maybe he’s reacting to Iron Man slamming him into a wall – Black Widow’s  complication is always hindering him.