Twelve RPG Prompts for Twelfth Month

There's this "12 RPGs for the 12th Month" thing that's going on G+ right now, where there's twelve writing prompts about games, one for every two days in December. This co-incidentally winds up ending on December 24th, and feels a bit 12 Days of Christmas-y without dropping the word "Christmas" in anywhere. ((And also, let's not forget that the 12 Days of Christmas actually start on Christmas Day, running through Three Kings Day/Epiphany.)) It's a bit like the #RPGaDAY thing that happens in August. Writing prompts about gaming. Paul Mitchner started the thing with a graphic. Below I've written them out (and cleaned up the prompts a touch) for use of cutting and pasting into future writings. Continue reading “Twelve RPG Prompts for Twelfth Month” »...
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Start with six paragraph styles, wind up with sixty

When I first started doing layout for RPGs, I was given marked up text and I tended to use that early on. The copy would come from the editor or author and be full of what looked like HTML in brackets or angle-brackets: [em]this would be set in italics[/em], <dice>8</dice> would mean to put in an 8-sided die graphic, while [ih]this could be an inline header (and it took me forever to find out what "ih" meant). The work would consist of taking this plain, unstylized text, and doing several grep searches inside InDesign to replace the markup copy with stylized copy. For projects like The Fate Codex, I had this pretty much down pat. It worked for that because that project was a series of documents, all using the same paragraph and character styles. Continue reading “Start with six paragraph styles, wind up with sixty” »...
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Thomas at PAX Unplugged

I've been looking forward to attending PAX Unplugged for a while. My major client, John Wick Presents, will be taking me to the convention to help sell 7th Sea games and related coolness. (I've got a two-minute demo down cold, which could expand to a five-minute demo with interest, and can talk about the game for as little or as long as interest remains.) While there are several things I want to see and do, I think this will be a rather laid-back event for me. The show is in Philadelphia, and while it's a bit lighter on the roleplaying side of things than say, Gen Con is, there are still a lot of people and colleagues I'd like to meet up with (and merchandise to check out). With the number of events scheduled, this feels like a larger RinCon, mainly by having a huge open gaming library (the no pre-registration for events is odd), and RinCon was only up to 800+...
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