BattleTech DMG (not much of an) update

Long time, no update on the BattleTech DMG. In short, I've moved cross country and we're finally more or less recovered from the big move. Feedback from the demo at GenCon was positive, as I've mentioned here and at some other places. Now that things are looking like I have some more time coming up, I'm interested in developing the game a bit more before my next soft deadline to re-pitch the game. The month of December is, well, December, and that means family visits and the like. So while I'm planning on having a new version done over the next few weeks, I don't think I'll have anything on the BattleTech Deckbuilding 'Mechfighting Game ready to show until January ((Oh hi, it's March!)). Keep checking out this site -- I'll be in touch a bit more over the next few weeks....
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Redacted: a [ ] game about [ ]

Notes from an older RPG prototype from the LiveJournal Years. The game is tentatively titled Redacted: a role-playing game about Cold War espionage. Cold War espionage. Spy game. In Redacted, your character sheet is a dossier that looks like a memo or personnel file. You start off with one sheet and, after each game session, you add another sheet of information; your write-up of the previous game session. As you play more sessions, your character dossier gets larger and larger. When you attempt tasks in the game, you start redacting things from your dossier—take that big black Sharpie marker and start marking out words. The more you redact, the better your chances of succeeding. If part of what you redact is relevant to the scene or action, you get a bigger advantage. Continue reading “Redacted: a [ ] game about [ ...
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Some Kickstarter Observations: Turning Away Customers

Recently, Adam Jury wrote "Pricing that punishes late adopters discourages late adopters. Hey, discouraging customers kinda sucks." This got me thinking about Kickstarter—specifically why I chose to support one wildly successful project instead of another. Keep in mind here, I have only worked with Kickstarter as a patron; my perspective is it's akin to a pledge drive. In exchange for my support, I get stuff: more support; more stuff. With game development (and possibly others—I have only looked at game funding), several projects have additional patron rewards that are issued if the funding total goes over certain thresholds. This is completely awesome for patrons that have already pledged: I get extra stuff. But these threshold rewards aren't for me. They're to motivate people that are on the fence to pledge. Continue reading “Some Kickstarter Observations: Turning Away Customers” »...
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