#RPGaDAY 2017, Day 2: A Game I’d Like to See Published

Today on #RPGaDAY: "What is an RPG you would like to see published?" Probably one based off of Mass Effect. Nicole Linross of Green Ronin, the company that publishes a roleplaying game based on Bioware's other big IP, Dragon Age, said that they have been in talks with the Mass Effect team and Bioware's licensing team over the years, but to no avail. The sticking point comes from the Mass Effect team, it seems. "The most recent time we dusted off our [Mass Effect RPG] proposal for them," she writes, "licensing asked US why we 'didn't want' to do the game and when we told them we'd be more than happy to do it, they merrily went off to the ME team who wasted no time in telling licensing they were *still* not interested." This is a good company who has been working with the owners of Dragon Age (which has had its share of problems with approval turnaround times), so they...
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Spine Treatments

When obtaining art assets for books in the roleplaying industry, I have noticed there is a lot of input into getting the interior artwork and cover artwork. With selling pdfs (and other electronic editions) through places like DriveThruRPG, you'll find that those files have the front cover, the back cover, and the interior. They are usually in that order so you can view the pdf as a two-up document with a separate page for the front cover, preserving the page spreads in the printed work. What seems to be forgotten -- or at least not considered fully -- is the treatment for the spine of the book. I find this odd, because at a store, your book is more likely to be shelved spine-out. I hadn't really noticed this until I developed the cover for Magpie Games' Urban Shadows. For that book's cover, we only had the front artwork which was to be placed on a black background. The back artwork...
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The Sprawl

I'm thinking about playing Shadowrun again, but as I mentioned in the first post in the series, I really don't care for the actual Shadowrun game system. Doing anything in Shadowrun seems to take two steps too many. But I love the setting. I love rolling handfuls of dice. I just wish the game system would stop getting in the way of telling a good story. A few years ago, Apocalypse World came out and it just blew me away. The game moved quickly: combat scenes were satisfying yet fast-paced. It didn't seem like we were waiting around for our turn when something exciting would happen. Action sequences in Apocalypse World felt more like watching a movie than sitting around a table, playing a game. Continue reading “The Sprawl” »...
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