#RPGaDAY 2016, Day 11: How did the tabletop RPGs you’ve played shape how you play now?

Oh, I love this question (again, supplied from Tracy Barnett): How did the RPGs I've played shape the gamer I am now? It's a different question from the real question for day, "Which gamer most affected the way you play?" But there is a bit of overlap. There are moments in one's gaming life where something clicks and is so profound it changes how you run (or play) the games you enjoy so. Here, I'm thinking about five different games: InSpectres; Buffy, the Vampire Slayer; (a game session of) Shadowrun, 4th Edition; Burning Wheel; and Apocalypse World. Continue reading “#RPGaDAY 2016, Day 11: How did the tabletop RPGs you’ve played shape how you play now?” »...
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#RPGaDAY2015, Day 24: Favorite House Rule

Favorite House Rule. Hmm. Well, I know my least favorite house rule. We're playing Dungeons & Dragons and when in combat, we could only say three words per round to each other. That last sentence would take seven rounds for my character to complete. ((Round Two: "And Dragons and!")) Really annoying. I suppose it was to cut down on table chatter and make combat faster or to realistically model how much one could speak in a game where an elf can summon a massive ball of fire to immolate an owl/bear hybrid. We said it was annoying, but the DM stuck to his guns. So we had an encounter where some bandits in some bushes started shooting arrows at us and we nearly wiped them out in the first combat round, chasing two stragglers for two more rounds, which is what, nine, eighteen seconds of time in-game? So we're chasing down the last two guys and my paladin shouts out to them, "That was...
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