#RPGaDAY 2017, Day 16: Using the Rules as Written

Quick! Let's catch up to today's #RPGaDAY post, but we're still back in time on the 16th of the month where we answer the question "which RPG do you enjoy using as is?" In other words: which game is perfect right out of the box? No house rules. No nothin'. Continue reading “#RPGaDAY 2017, Day 16: Using the Rules as Written” »...
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#RPGaDAY 2017, Day 15: Adapting a Game

Wow. Let's see. I was at Gen Con and didn't get ahead on my #RPGaDAY posts. Where did I leave off? Day fifteen? Okay, then. The topic for that day is "Which RPG do you enjoy adapting the most?" Well, that's an odd one. I mean, I could see how someone's answer is something like how they use game X to play Star Wars (or Shadowrun), but for the most part I'm thinking the real answers to this question is about generic game systems, like Fate or GURPS. Continue reading “#RPGaDAY 2017, Day 15: Adapting a Game” »...
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#RPGaDAY, Last Year: Day 16 – Game You Wish You Owned

Last year on #RPGaDAY, I wrote about the Game You Wish You Owned and this year, I revisited the question in the Day 9: A Licensed RPG post. Here's what I wrote last year: What game do I wish I owned? That’s pretty easy. It’s an official Crimson Skies RPG. Originally created as a miniature war game, set in a post-Great Depression no-longer united United States of America, where air travel is the most common mode of transportation, air piracy abounds! Real-life pirates of the 16th century. Crazy Nazi prototype aircraft. Old Errol Flynn movies. Swing music. Black Sheep Squadron. The Flying Tigers. The Hell's Angels. Indiana Jones. Betty Page. Vargas and Petty pin-ups. The golden age of Hollywood. The 1930s in America was the last truly romantic period in modern history. I would play the crap out of this game. It’s got to be something slightly more complex than Fate – I want to tinker with my plane, like you did with Car Wars. Yet it’s got to be faster...
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