#RPGaDAY 2017, Day 29: Kickstarter

For the 29th of last month's #RPGaDAY entry, the prompt was about the best-run rpg Kickstarater campaign I've backed. When I work on layout -- and I come under contract before or duing the campaign -- I always back the project for one dollar so I can see what communication goes out to the backers. So far, I've only come onto two projects that funded through Kickstarter after the campaign ended: Bluebeard's Bride and Bulldogs. It's interesting to see how both campaigns handle communication with backers: Bluebeard's Bride has everything done publicly -- which I think makes it a marketing opportunity for post-KS sales -- while Bulldogs has had several that were backer-only. Just because I can see Bulldogs, I'll use this as an example: why not make that 2016 "Current Print Status" available for anyone to see when they can purchase the game in stores? I don't know, but some creators like to have backer-only updates. As a person on...
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#RPGaDAY 2016, Day 13: What Makes a Successful Campaign?

First, define "successful". Also "campaign". Back when we played the post-college Shadowrun game, I had the whole campaign outlined ((Remember, this was back when I was still thinking of roleplaying games as primarily the GM's story where the players enter with their characters to see what happens, rather than the collaborative play style I enjoy now.)) to create story arcs, season arcs like a television show. Each season started and ended on certain points. When we played that game, we went through the first season and had a good ending. Then we tried to do play-by-email once we started all moving away in the second season and that one didn't have a satisfying ending. My answer? Endings make a successful campaign. Plan for an end point. Continue reading “#RPGaDAY 2016, Day 13: What Makes a Successful Campaign?” »...
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#RPGaDAY, Last Year: Day 8 – Favorite Character

Again, not a good topic to revisit, as I typically run games instead of play in them. ((Maybe I should rethink this whole "Last Year" concept. Nah. I've got some good stuff coming.)) So last year today on #RPGaDAY, a subject that really is called "Tell me about your character". I’ll try not to bore you. I play in games very rarely. Since picking up that boxed set of Dungeons & Dragons, it seems like I’ve always been the GM. There were a handful of characters I actually played, usually thieves in the pseudo-European magical medieval fantasy games due to my dislike of the Vancian magic system D&D and its imitators favored. ((It's probably why I've never read any of Vance's books, too.)) As those few moments of being on the other side of the DM screen drifted away into the hazy past, I really only recall two or three characters worth mentioning. They all do the right thing, but wind up suffering for...
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