#RPGaDAY 2017, Day 15: Adapting a Game

Wow. Let’s see. I was at Gen Con and didn’t get ahead on my #RPGaDAY posts. Where did I leave off?

Day fifteen?

Okay, then. The topic for that day is “Which RPG do you enjoy adapting the most?” Well, that’s an odd one. I mean, I could see how someone’s answer is something like how they use game X to play Star Wars (or Shadowrun), but for the most part I’m thinking the real answers to this question is about generic game systems, like Fate or GURPS.

Continue reading “#RPGaDAY 2017, Day 15: Adapting a Game” »

#RPGaDAY 2016, Day 3: A Character Moment You Are Proud Of

Often we play long campaigns that don’t have a stopping point in mind, and so the pace of the game can be quite casual. My preference is for short-run campaigns, or campaigns where there’s a time limit. No time to haggle over the price of blue-fletched arrows. There’s a sense that we’ve got to get to the meat of the story if we only have five or seven game sessions.

We’re playing Lady Blackbird.1 Last year, I said we had five sessions, but I think we really had eight. But we got to some good points in the game. One of my favorites was Amy’s last scene in the game.

Continue reading “#RPGaDAY 2016, Day 3: A Character Moment You Are Proud Of” »

  1. Get it at http://www.onesevendesign.com/ladyblackbird/ []