#RPGaDAY 2017, Day 21: Best Game With the Fewest Words

"Which RPG does the most with the least words?" asks #RPGaDAY on Day 21. Ah! That's simple -- It's John Harper's Lady Blackbird. You get a movie serial opening throwing you right into the action and promising amazing moments, a peek into an imaginative setting, and worldbuilding in the character's stats. There's magic, 'cause this person has it. There are fantasy races, because this one is one. There are large beasts floating in the nether because they're only mentioned in this one diagram. It's a game that does so much in a tiny little packet where half of the pages have a half-page worth of material repeated on them. Continue reading “#RPGaDAY 2017, Day 21: Best Game With the Fewest Words” »...
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#RPGaDAY 2017, Day 11: A Dead Game

Today's #RPGaDAY topic is "Which 'dead' game would you like to see reborn?" Man, that's a crap question because "dead game" is such a crap phrase. What's classified as a "dead game"? Any game line that doesn't have ongoing support or releases. All the books are out and nothing new is coming, so it's dead. Why even bother playing? Such bull on that. Continue reading “#RPGaDAY 2017, Day 11: A Dead Game” »...
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#RPGaDAY 2017, Day 7: Improving a Great Game

The topic for Day 7 of #RPGaDAY is "How would you improve one of your favorite games?" It's actually "What was your most impactful game session?" but I really don't want to delve into that one, partially because "impactful" means different things to different people and partially because the question doesn't interest me. Instead, I'll follow the rule from earlier years, where we substitute questions. Hence: how would you improve one of your favorite games? This question came forth after reading Shut Up & Sit Down's review of Tales from the Loop, where they pretty much nailed everything my thoughts on the game, positive and negative. Continue reading “#RPGaDAY 2017, Day 7: Improving a Great Game” »...
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