#RPGaDAY 2017, Day 21: Best Game With the Fewest Words

"Which RPG does the most with the least words?" asks #RPGaDAY on Day 21. Ah! That's simple -- It's John Harper's Lady Blackbird. You get a movie serial opening throwing you right into the action and promising amazing moments, a peek into an imaginative setting, and worldbuilding in the character's stats. There's magic, 'cause this person has it. There are fantasy races, because this one is one. There are large beasts floating in the nether because they're only mentioned in this one diagram. It's a game that does so much in a tiny little packet where half of the pages have a half-page worth of material repeated on them. Continue reading “#RPGaDAY 2017, Day 21: Best Game With the Fewest Words” »...
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#RPGaDAY 2017, Day 17: A Game Collecting Dust

The #RPGaDAY topic for day seventeen is about a game that's been sitting on the shelf. Specifically, a game that I own but haven't played. For this, I'm only going to count physical game books. Let me nip down to the basement where it probably is living and I'll let you know after the break. Before I head down, I'm going to guess it's Blue Planet, first edition. I never played that game, but I loved it so. The second edition, I've ran and I so do love the setting. But that first version -- which I know is downstairs -- I have never played. Continue reading “#RPGaDAY 2017, Day 17: A Game Collecting Dust” »...
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#RPGaDAY 2017, Day 2: A Game I’d Like to See Published

Today on #RPGaDAY: "What is an RPG you would like to see published?" Probably one based off of Mass Effect. Nicole Linross of Green Ronin, the company that publishes a roleplaying game based on Bioware's other big IP, Dragon Age, said that they have been in talks with the Mass Effect team and Bioware's licensing team over the years, but to no avail. The sticking point comes from the Mass Effect team, it seems. "The most recent time we dusted off our [Mass Effect RPG] proposal for them," she writes, "licensing asked US why we 'didn't want' to do the game and when we told them we'd be more than happy to do it, they merrily went off to the ME team who wasted no time in telling licensing they were *still* not interested." This is a good company who has been working with the owners of Dragon Age (which has had its share of problems with approval turnaround times), so they...
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