#RPGaDAY 2017, Day 1: A Published RPG to Play

The #RPGaDAY event has begun once more! Daily writing prompts about our gaming hobby to spur creativity and share the joy of gaming with friends, family, and complete strangers at conventions and game days! I'll also be revisiting past questions, but first today's topic: "What published RPG do you wish you were playing right now?" Wait, you mean right now, now, on the evening before this goes live while a gentle breeze is sending a light sun shower along the way while I hear our neighbor mowing his back yard and the family is all busy winding down after an emotionally draining day? That right now? Continue reading “#RPGaDAY 2017, Day 1: A Published RPG to Play” »...
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Spine Treatments

When obtaining art assets for books in the roleplaying industry, I have noticed there is a lot of input into getting the interior artwork and cover artwork. With selling pdfs (and other electronic editions) through places like DriveThruRPG, you'll find that those files have the front cover, the back cover, and the interior. They are usually in that order so you can view the pdf as a two-up document with a separate page for the front cover, preserving the page spreads in the printed work. What seems to be forgotten -- or at least not considered fully -- is the treatment for the spine of the book. I find this odd, because at a store, your book is more likely to be shelved spine-out. I hadn't really noticed this until I developed the cover for Magpie Games' Urban Shadows. For that book's cover, we only had the front artwork which was to be placed on a black background. The back artwork...
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#RPGaDAY2015, Day 19: Favorite Superhero RPG

Day 19 of #RPGaDAY2015! Favorite Superhero/Comic Book RPG. Marvel Heroic Roleplaying, no contest. Back in high school, I played a few Supers RPGs like Champions and Villains & Vigilantes, but despite the characters wearing their underwear on the outside, they never felt like they were actual scenes from a comic book. Marvel Heroic does. Our heroes were at a remote location, trying to prevent the newest version of Ultron from activating, when at a crucial moment of the conflict our Superman-level hero was suddenly pulled out of space and time by his mystical supervisor and made to recount his failings on his path to redemption. The conflict about the hero's past choices was just as important as the physical fight to stop Ultron. It felt like a comic book -- hell, it felt like a Marvel comic book. Oh, and the milestone system is so very much "Let me tell you what I want out of this game." Player-driven agency, yay! Part of (all of?)...
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