Marvel Heroic: Handling Action Scenes

Marvel Heroic: Handling Action Scenes

I am amazed at how much I really enjoy the new Marvel Heroic Roleplaying game ((By Margaret Weis Productions, Ltd. Go buy it!)). When I look at my game play history, the superhero genre never really excited me.  Maybe it was those first few attempt at playing supers games. I attempted a brief run of Champions back in high school. In the one session we played, one of the heroes was "about two minutes away" from the scene were the battle was going on. It took him about three hours of play time before he arrived on the scene. That sort of sucked. Another Champions game had me playing a hero that grew like your Giant-Man/Goliath/Atlas characters. Unfortunately, we didn't realize that the growth power didn't come with added resistance from being shot with a gun, so Tower just grew 40' tall and was taken down by an Uzi. That sort of sucked, too. Oh, and I played one game in...
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