Character Styles and Layout from Word

Late last month, I wrote about paragraph styles in InDesign. Although at the beginning of that writing, I talked about how I convert marked-up copy with grep searches and why that needed to have standardized naming conventions for styles. When I finished that article, I realized I began by saying "when I first started doing layout" to introduce the marked-up copy concept, and never went into how I currently prefer receiving copy. That way? Word documents. Marked-up copy has several things that can slow down conversion to layout. Just to name a few: authors have to manually insert [bold], [h2], and other tags; an author might not close the tag correctly, which will mess up your grep queries; an author might label things like the headings incorrectly. A Word document seems to take care of all that. Continue reading “Character Styles and Layout from Word” »...
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Start with six paragraph styles, wind up with sixty

When I first started doing layout for RPGs, I was given marked up text and I tended to use that early on. The copy would come from the editor or author and be full of what looked like HTML in brackets or angle-brackets: [em]this would be set in italics[/em], <dice>8</dice> would mean to put in an 8-sided die graphic, while [ih]this could be an inline header (and it took me forever to find out what "ih" meant). The work would consist of taking this plain, unstylized text, and doing several grep searches inside InDesign to replace the markup copy with stylized copy. For projects like The Fate Codex, I had this pretty much down pat. It worked for that because that project was a series of documents, all using the same paragraph and character styles. Continue reading “Start with six paragraph styles, wind up with sixty” »...
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#RPGaDAY2015, Day 2: Kickstarter Game You’re Most Pleased You Backed

The second #RPGaDAY2015 topic is Kickstarter Game You're Most Pleased You Backed. I would reword that topic to "Crowdfunded Game..." because there's some fantastic stuff coming out on Patreon and IndieGoGo. Every three weeks at Purple Pawn, I write a Crowdfunding Highlights article (4-6 things that have caught my attention) in rotation with two other staff members, and there's more to crowdfunding than just Kickstarter. But Kickstarter has the best interface for finding things to throw money at, which is part of the reason why I've backed many more things on that funding platform than all others combined. I'm going to go with a game that I worked on: Chill, 3rd Edition. I backed this at a dollar, which is something I do when I'm brought on board a project before the campaign ends. I really I want to see the backer-only updates and the backers' comments. (And, if need be, respond to the comments if it's cool with the campaign creator.) There are about...
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