#RPGaDAY2015, Day 25: A Revolutionary Game Mechanic

For my Favorite Revolutionary Game Mechanic, I was planning on writing about Audience Participation rules for Primetime Adventures, but while it's one of my favorite game elements, it hasn't really been added to games that followed its introduction. This is a shame, but I can see how it was forgotten or ignored by later games. Most roleplaying games are thought of as being played in private, around a table or over a virtual tabletop or from the sofa and chairs in the living room. Audience Participation comes in when you're playing Primetime Adventures in public. When a conflict comes up, people watching the game also get a card to vote for which side of the conflict they want to win. ((In earlier editions, they could also get narration rights, too, so they could definitively say what was going on in the conflict's aftermath.)) It's a neat rule that allows for interesting play at game days and conventions. Huh. I guess I...
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#RPGaDAY2015, Day 23: The Perfect Game

So, Day 23 is Perfect Game for Me on #RPGaDAY2015. I've been paying attention as I've been writing, and common themes come up: Player investment and ownership in what happens at the table, outside of just reacting to the setting and story. A fast-playing system for what goes on under the hood. Something interesting to interact with but not so elaborate that it detracts from the story formed at the game table. A game system that informs the game's players ((Remember that the GM -- or whatever term you use for that facilitator role -- is also playing the game.)) what the game is designed for. A low prep time for the game's facilitator. Three games instantly spring to mind: Inspectres, Lady Blackbird, and Primetime Adventures. InSpectres really shines with the Confessional bit ((Although the "once per game" or whatever limitation the Confessional Scenes has in the game is fun-limiting. Just go to Confessional whenever the players want.)) where characters reveal that the game is a reality...
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#RPGaDAY, Last Year: Day 7 – “Do you own a copy of Nobilis?”

Last year, today, our question is What is the most intellectual RPG you own? ((aka "Who has a copy of Nobilis?")) Most intellectual RPG? Man, that’s worse than defining “old school” from day five. Are we talking about a game that makes you feel smarter than people who don’t grok what you're reading? Or a game whose writing is rated above a sixth-grader’s vocabulary? A game with lofty ambitions or goals to make you a better person and reflect on the real world? Perhaps an agenda-filled RPG? How about the most pretentious game ever? Let’s face it, most RPGs are pretty dumb. You make a character and her or she or it does stuff, usually through a liberal application of violence, in order to, um, get stuff. The writing may be slightly better than these little posts I’ve been making, but the largest word I have used so far in this screed is “intellectual”, which was part of the question prompt, so...
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