#RPGaDAY 2017, Day 11: A Dead Game

Today’s #RPGaDAY topic is “Which ‘dead’ game would you like to see reborn?”

Man, that’s a crap question because “dead game” is such a crap phrase. What’s classified as a “dead game”? Any game line that doesn’t have ongoing support or releases. All the books are out and nothing new is coming, so it’s dead. Why even bother playing?

Such bull on that.

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#RPGaDAY 2017, Day 10: An Unexpected Gaming Experience

Today’s #RPGaDAY topic is “An Unexpected Gaming Experience”. This is actually last year’s Day 10 topic, or rather, it was my take on Day 10’s topic, which was “Largest In-Game Surprise Experienced”, which wasn’t all that interesting to me back then. This year it’s supposed to be “Where Do You Find RPG Reviews”, which is also… meh.

A different unexpected gaming experience than last year: it was the last time I was at Gen Con, I believe. I had moved away from Maine, not thinking that I’d see those people again in the flesh except for rare occasions, and I get a message: our friend Derek suddenly got the weekend off, so he came up from Arizona and would I like to play Call of Cthulhu with him?

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#RPGaDAY 2017, Days 8 and 9: A Game That Takes About Ten Short Sessions to Play

Our topics for days 8 and 9 of #RPGaDAY are “What is a good RPG to play for sessions of two hours or less?” and “What is a good RPG to play for about ten sessions?” Easy-peasy.

Primetime Adventures.

When I run Primetime Adventures, each episode takes about two hours to run through. A long season of PTA is nine game sessions. Add on one session to bust out the pitch session — where we all make protagonists and decide on the series we are going to create — and we’re at ten sessions.

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