#RPGaDAY 2016, Day 16: Keeping Track of NPCs

Another question from Tracy Barnett, “How do you prefer to keep track of your game’s NPCs and characters?”

When I’m in a face-to-face game, I use index cards (which should be on sale right now at the beginning of the school year), but I used to use a binder. For online games, I use a word document.

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#RPGaDAY 2016, Day 13: What Makes a Successful Campaign?

First, define “successful”. Also “campaign”.

Back when we played the post-college Shadowrun game, I had the whole campaign outlined[1] to create story arcs, season arcs like a television show. Each season started and ended on certain points. When we played that game, we went through the first season and had a good ending. Then we tried to do play-by-email once we started all moving away in the second season and that one didn’t have a satisfying ending.

My answer? Endings make a successful campaign.

Plan for an end point.

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  1. Remember, this was back when I was still thinking of roleplaying games as primarily the GM’s story where the players enter with their characters to see what happens, rather than the collaborative play style I enjoy now. []

#RPGaDAY 2016, Day 12: The Next Game

The actual title of today’s prompt is “What game is your group most likely to play next?” That question makes a few assumptions, the foremost being that one plays in a single group.

Take a look at Rich Rogers. Inferring from his posts about gaming and invitations to game (or watch one being streamed), I don’t think he actually has a game group, just a whole bunch of gamer friends that come together to play stuff for a few sessions and then back to the pool. Or if he does have a game group, he has at least three, each with a revolving cast, maybe some regulars in each. (Rich, don’t tell me. I want to believe you live in a magical wonderland of gaming and one day you’ll open a retirement home for all us gamers who can mix and mingle and play throughout our golden years.)

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