Printing White Text on Black Pages

A while back I was introduced to The Sprawl, a cyberpunk band-of-criminals roleplaying game. The book itself was printed in two versions, “Midnight” and “Noon”. Midnight was black paper with mainly white text while Noon was the opposite. I gravitated to the Noon version for a few reasons and didn’t give it much thought, but then I was contracted by Modiphius to work on Star Trek Adventures (the standalone missions, mainly), and suddenly I was working on a game line with white copy on black text.

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Modiphius’ Star Trek Adventures

Late last week, Modiphius released links to preorder their new Star Trek roleplaying game, Star Trek Adventures. Visually, it looks cool, perhaps up there with Fantasy Flight Games’ Star Wars RPGs, a series of game books that does a lot of things right. The cover of the collector’s edition is a very interesting angle of The Next Generation’s Enterprise’s main hull, rendered by the same people that provided the 3d model for the Star Trek: TNG Remastered series. The cover of the regular edition is original artwork — an illustration!1 The one spread we have of the interior also features an illustration of Picard’s Enterprise being harried by Romulan ships (and the announcement comes with another illustration of a starship battle!). This leads me to believe they’re going full-on illustration with the game rather than just using stills from existing movies and television shows2

But that spread — I’d like to take a few minutes and write down what I really like about it and what I see in the layout.

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  1. Aside: When we worked on Firefly, we had illustrations for the covers. We heard from the distributors that they would not sell unless we had photos of the crew instead of illustrations — a claim I always thought of as full of crap. It’s great to see that a game based on an existing IP is going forward with an illustrative cover. []
  2. Firefly chiefly did that to save money on production costs. []