#RPGaDAY 2017, Day 3: Finding Out About New Games

The #RPGaDAY writing prompt for today is "How do you find out about new roleplaying games?" -- a question I don't have a good answer for. I mean, I used to read message forums and know about cool things that way. I also used to enter the neighborhood bookstore and stumble across something new. This is how I found out about Shadowrun, through a copy of Bug City sitting on a shelf at a Hastings in a slowly-dying mall in Bryan, Texas. It's also how I found out about 7th Sea. (But that was at a used bookstore, a month or two after I discovered Shadowrun, so my big college era game was more cyberpunky than swashbuckly.) I guess these days it's social media. Well, that and working on layout for books then getting told what's coming out down the line but I can't tell anyone about it until the company makes an announcement. Continue reading “#RPGaDAY 2017, Day 3: Finding Out About New Games”...
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#RPGaDAY 2016, Day 3: A Character Moment You Are Proud Of

Often we play long campaigns that don't have a stopping point in mind, and so the pace of the game can be quite casual. My preference is for short-run campaigns, or campaigns where there's a time limit. No time to haggle over the price of blue-fletched arrows. There's a sense that we've got to get to the meat of the story if we only have five or seven game sessions. We're playing Lady Blackbird. ((Get it at http://www.onesevendesign.com/ladyblackbird/)) Last year, I said we had five sessions, but I think we really had eight. But we got to some good points in the game. One of my favorites was Amy's last scene in the game. Continue reading “#RPGaDAY 2016, Day 3: A Character Moment You Are Proud Of” »...
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