#RPGaDAY 2017, Day 5: An RPG Cover That Best Reflects the Game

Today's #RPGaDAY topic asks which roleplaying game's cover best captures the spirit of the game? (Technically, it was the day before yesterday's topic, but I'm travelling.) You know, I always liked the cover to Modiphius' Achtung! Cthulhu: Keeper's Guide to the Secret War. Why? Because our heroes are fleeing. It's also World War 2, and there's action happening! Behind enemy lines! It looks so good, and I particularly don't care for Cthulhu, Lovecraft, or the Mythos. But if I were to play in any Cthulhuesque game, that cover makes me want to try that one. I also love the title of the game: ACHTUNG! CTHULHU! Continue reading “#RPGaDAY 2017, Day 5: An RPG Cover That Best Reflects the Game” »...
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#RPGaDAY 2017, Day 4: The Game Most Played Last Year

Today's #RPGaDAY question: which RPG have I played the most this past year? Well, that's Dungeons & Dragons 5th Edition. We've been playing through the Princes of the Apocalypse campaign setting most weeks, a few hours at a time for over a year now, but the cracks are starting to show in the product (and game system) and, well, I'm just hoping we'll finish soon and move onto something else. Before the new edition of D&D came out, I was done with the fantasy genre. I hated the complexity of third edition D&D (and 3.5 and Pathfinder) and fourth edition just wasn't anything that I would have considered "fun". The only option I was looking at for fantasy role-playing was the Dragon Age RPG, which seemed to take forever to publish set 3, the upper-level ruleset, but I know that was a significant delay due to licensing approvals. We would have been playing that if the licensor would have approved the...
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Separating Money from Reputation with “Cred” in The Sprawl

"So, we're out, huh? I mean we're out: this is retirement money. This is 'go legit and buy an island' money." -Hardison, Leverage, "The Nigerian Job" One of the things I find Shadowrun and other cyberpunk "let's be criminals" roleplaying games do poorly is the whole money thing. Shadowrun never gave good examples of what one would expect to get from a criminal gig, and they've got a whole economy built in the game, down to the cost of a combat knife. Yet in play, the protagonists seem to live paycheck to paycheck. There's no real incentive to do criminal work when the same amount of income (or more) could come in from a safer job elsewhere. Continue reading “Separating Money from Reputation with “Cred” in The Sprawl” »...
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