Shadowrun: Anarchy

I first heard about Shadowrun: Anarchy a month before Gen Con 2016 when I joked about a rules-light Shadowrun on Twitter. I was shocked to discover there as such a thing nearly ready for publication. Shadowrun: Anarchy is a roleplaying game that is based on the system Catalyst Game Labs used in their Valiant Universe (Comic Book) and Cosmic Patrol roleplaying games. A 48-page “prototype” version was available for purchase at Gen Con and the full 218-page pdf went on sale just recently. I’m debating running Shadowrun: Anarchy or The Sprawl next time I run a Shadowrun-like game. This post, I’m laying out my take on Shadowrun: Anarchy. Continue reading “Shadowrun: Anarchy” »...
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The Next Shadowrun Game

I love Shadowrun. See, there was an illustration of an elf hanging off a helicopter’s skids. The elf was shooting a submachine gun at someone. The guy looking at this illustration – Jordan Wiseman, if I recall correctly -- said, “I want a game where I do that.” And Shadowrun was born. That happened a few years after I discovered William Gibson, Bruce Sterling, and Max Headroom. This game was introduced to me when the in-game clock was 2056, and it hit me with the full force of a hurricane. This was the game I wanted to play. A future dystopia with a band of people working together to fight the system and get rich while trying. It’s twenty minutes into the future, but what a future it was: magic had returned. ((And it wasn’t that Vancian magic system that D&D and its clones ran. I hated the “you cast a spell and now you don’t know how to cast it again”...
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#RPGaDAY 2016, Day 18: Using Relationship Maps

This question is spawned from the IndieGameADay thing, which pokes fun at ((I'm being charitable.)) #RPGaDAY with questions such as What kind of shit-fit did you throw the last time someone tried to schedule your convention game in a ballroom like you’re playing fucking Pathfinder or something? What was the very saddest thing you wrote on an index card? and What is your fondest memory of a game you thought was fun before you knew better? But they had a really interesting question for day 2 -- once you take out the snark -- about relationship maps which was What game created your most elaborate relationship map? How much of it did you actually use? Well now! Continue reading “#RPGaDAY 2016, Day 18: Using Relationship Maps” »...
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