Marvel Heroic: Allied Watcher Characters

Marvel Heroic: Allied Watcher Characters

My friend Jason asked a question about handling initiative in Marvel Heroic Roleplaying when there is an allied Watcher character. When the heroes choose that character, does the Watcher get to choose who should act next as if a hero player was choosing, or as the Watcher? My preference when running a roleplaying game is to do as little work as possible. In this case, where there is an ally – let’s say Black Widow is tagging along with the heroes – if I controlled her as a character, I’m basically playing a dice game with myself. I’m making her attack rolls against the villains; I’m making the villains’ reaction rolls against her; the heroes are just sitting around as I’m rolling dice against myself. Instead, I would just place Black Widow on the board as an asset for the team rated at… well, she’s got a lot of d8s there, maybe a Black Widow d8 (asset). That way, I can...
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Some Kickstarter Observations: Turning Away Customers

Recently, Adam Jury wrote "Pricing that punishes late adopters discourages late adopters. Hey, discouraging customers kinda sucks." This got me thinking about Kickstarter—specifically why I chose to support one wildly successful project instead of another. Keep in mind here, I have only worked with Kickstarter as a patron; my perspective is it's akin to a pledge drive. In exchange for my support, I get stuff: more support; more stuff. With game development (and possibly others—I have only looked at game funding), several projects have additional patron rewards that are issued if the funding total goes over certain thresholds. This is completely awesome for patrons that have already pledged: I get extra stuff. But these threshold rewards aren't for me. They're to motivate people that are on the fence to pledge. Continue reading “Some Kickstarter Observations: Turning Away Customers” »...
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Monster Hunters

A while back, Rob Donoghue wrote a clever little mashup of the television show Supernatural into the Cortex+ game based on the Leverage television show. (Original posts are on his site, under the Cortex tag. Start your reading in late January, 2011.) Supernatural/Leverage sounded like one of the games I would like to run for my group, and--having just upgraded to CS5.5 and wanting to sharpen my InDesign skills--I started compiling the notes on Rob's page, slightly reorganized it and started putting it into a rules document. Alas, our Dresden Files game went on longer than expected and it looks like our next game will be more of a sci-fi horror game, so I wound up putting Monster Hunters on the back burner. Here it is, slightly cleaned up for your downloading pleasure. I am sure I will return to the document at a later date to really spruce it up, but for now, here's Rob's game in PDF form: Monster...
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