#RPGaDAY 2017, Day 19: Best Writing a/k/a How the Sausage Is Made

The #RPGaDAY prompt for the 19th was "Which RPG features the best writing?" Hey. You. I'm going to tell how the sausage is made. Let's look at any 7th Sea sourcebook. Read through all 208 pages of that thing, every chapter, every sidebar, and yes, even the fiction in the front. See how well that thing flows? See how well that runs together? It's like there's one voice telling you all about this bit of the setting and explaining these rules to you, right? Now look at the credits. Continue reading “#RPGaDAY 2017, Day 19: Best Writing a/k/a How the Sausage Is Made” »...
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Separating Money from Reputation with “Cred” in The Sprawl

"So, we're out, huh? I mean we're out: this is retirement money. This is 'go legit and buy an island' money." -Hardison, Leverage, "The Nigerian Job" One of the things I find Shadowrun and other cyberpunk "let's be criminals" roleplaying games do poorly is the whole money thing. Shadowrun never gave good examples of what one would expect to get from a criminal gig, and they've got a whole economy built in the game, down to the cost of a combat knife. Yet in play, the protagonists seem to live paycheck to paycheck. There's no real incentive to do criminal work when the same amount of income (or more) could come in from a safer job elsewhere. Continue reading “Separating Money from Reputation with “Cred” in The Sprawl” »...
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Mad Max and X-Wing, Sitting In a Tree…

Recently I was listening to Mynock Squadron, an X-Wing podcast, and am now in danger of spending way too much money on that game. I haven't played Fantasy Flight Games' X-Wing, but I have played Wings of War ((Now implemented as Wings of Glory. I've played both WoW and WoG. For this post, assume I'm referring to either game.)), the WW1/WW2 dogfighting game X-Wing was based on. ((Which is apropos, as the starship combat in Star Wars was based on dogfighting.)) X-Wing sounded cool to me, but I really only thought of the game as a Star Wars-themed WoW. Your guy is the plane, and the game is all about maneuvering and lining up that perfect shot. But listening to that podcast, I realized it was bigger than that: your ships could have different pilots with customizable loadouts. They were talking about trying out different pilots and kitting out ships with TLTs, HLCs, and other such jargon, and that got...
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