The BattleTech DMG: Movement and Positioning

The BattleTech DMG: Movement and Positioning

One of the comments from the demo of the BattleTech DMG at GenCon last year was about getting more of the tactical aspects of the BattleTech game into the DMG. The proof of concept game was really a slugfest: two ‘Mechs pounding it out on the battlefield with Take Cover or Dodge cards allowing ‘Mechs to avoid getting hit. It really wasn’t much more than playing an occasional card to adjust your opponent’s chances of hitting. Playing the miniatures game, a lot of the gameplay comes into maneuvering your ‘Mech around into a better position, hoping to get flanking or around to where the enemy cannot react to your attack. Continue reading “The BattleTech DMG: Movement and Positioning” »...
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BattleTech DMG (not much of an) update

Long time, no update on the BattleTech DMG. In short, I've moved cross country and we're finally more or less recovered from the big move. Feedback from the demo at GenCon was positive, as I've mentioned here and at some other places. Now that things are looking like I have some more time coming up, I'm interested in developing the game a bit more before my next soft deadline to re-pitch the game. The month of December is, well, December, and that means family visits and the like. So while I'm planning on having a new version done over the next few weeks, I don't think I'll have anything on the BattleTech Deckbuilding 'Mechfighting Game ready to show until January ((Oh hi, it's March!)). Keep checking out this site -- I'll be in touch a bit more over the next few weeks....
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Redacted: a [ ] game about [ ]

Notes from an older RPG prototype from the LiveJournal Years. The game is tentatively titled Redacted: a role-playing game about Cold War espionage. Cold War espionage. Spy game. In Redacted, your character sheet is a dossier that looks like a memo or personnel file. You start off with one sheet and, after each game session, you add another sheet of information; your write-up of the previous game session. As you play more sessions, your character dossier gets larger and larger. When you attempt tasks in the game, you start redacting things from your dossier—take that big black Sharpie marker and start marking out words. The more you redact, the better your chances of succeeding. If part of what you redact is relevant to the scene or action, you get a bigger advantage. Continue reading “Redacted: a [ ] game about [ ...
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