More About Fixing Runts in InDesign using GREP

You're working with InDesign and looking to avoid orphans, widows, and runts, so you've got your keep options up and running for those first two and you have Brennen Reece's article bookmarked so you can reference that GREP expression. Good job! So you've got \s(?=\w+~S?[[:punct:]]$) running in your basic paragraph style keyed to a no break character style, cascading down through all those styles based on that, and all is good. That's such a good bit of GREPiness. What it does is this: "As long as there is a space followed by a word with at least one punctuation mark at the end of a paragraph, apply a certain style to the space." In this case, a no break character style. Continue reading “More About Fixing Runts in InDesign using GREP” »...
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#RPGaDAY 2016, Day 16: Keeping Track of NPCs

Another question from Tracy Barnett, "How do you prefer to keep track of your game's NPCs and characters?" When I'm in a face-to-face game, I use index cards (which should be on sale right now at the beginning of the school year), but I used to use a binder. For online games, I use a word document. Continue reading “#RPGaDAY 2016, Day 16: Keeping Track of NPCs” »...
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Using InDesign’s Paragraph Shading and Rules to create ICONS NPC cards

Over the weekend, I sat down with the family and we played ICONS from Steve Kenson's Ad Infinitum Adventures. We rolled up some characters (and wound up having the girl create her hero using the point-buy system). Within a half hour, the Guardian and the Wanderer took to the streets of Starfall City and quickly got in over their heads. That evening I had difficulty sleeping, so I spent a little bit of time creating index cards for the NPCs, trying to mock up something that fits the layout of ­the game. I managed to develop the card with boxes for stats and indents, primarily using paragraph shading in InDesign CC 2015.3. Continue reading “Using InDesign’s Paragraph Shading and Rules to create ICONS NPC cards” »...
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