#RPGaDAY, Last Year: Day 26 – Coolest Character Sheet

Around this time last year, the #RPGaDAY topic was Coolest Character Sheet. Luckily, I was behind my postings, so I was able to see a bunch of neat character sheets I had forgotten all about. Ross reminded me of Daniel Solis’ (John Harper's?) character sheet for Dead Weight, which I think is not a completed game.  (Aside: John Harper writes, "Yep, that's my character sheet design for Dead Weight, actually. Daniel came up with the original concept, and I created the PbtA stuff for it." It was playtested a few times but never got past early prototyping. Some of the Dead Weight moves can be found in the Apocalypse World book as examples in the hacking chapter.) It’s a parkour game in a zombie apocalypse, and one of the first games based on Apocalypse World. If I recall correctly, that “loot carried” area was supposed to be for coins that represent what your character is carrying. If it doesn’t fit in the box,...
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#RPGaDAY, Last Year: Day 24 – Coolest Looking RPG

Last year, I was asked to write about the Coolest looking RPG product/book I have. I’m not going to name anything I’ve worked on here, because (a) I don’t want to appear as someone that thinks his own work is superior to those of others and (b) when I look back on things I’ve worked on, I just see elements that I should correct or improve. Recent purchase, that’s FFG’s Star Wars line of games. I went on and on about Age of Rebellion earlier on the 4th. Rather than repeat myself, let's just link it in. ((Original link: https://plus.google.com/+ThomasDeeny/posts/a8oKdEwVyr5 )) Slightly older book ((Which would be 2008.)) , I’m gonna go with Mouse Guard. It’s a cool looking book and, like the Hellboy RPG and Marvel Heroic, designed to fit the form factor of the actual comic. The overleaf, the treatment of each page’s outside margin, the color of the ink chosen (and the typography), and one of the best uses of...
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#RPGaDAY, Last Year: Day 20 – What RPG Would You Be Playing In 20 Years?

"What RPG would you still be playing twenty years from now," asks #RPGaDAY today. Well, twenty years ago, I was playing Dungeons & Dragons and Shadowrun. The two most recent games I’ve played were Dungeons & Dragons and Shadowrun. In twenty years from now, it would probably be one of those two games. Nah. It's not Shadowrun. Both games are on their fifth edition now, and looking back over them, Shadowrun has been enamored with complexity in an attempt at realistically simulating how grenades and bullets would work in a world where there are cybernetic elves casting magic spells at six-foot-tall wasps that primarily aren’t physical creatures. The complexity of running any sort of combat in Shadowrun 5th Edition is as thick as any of the earlier versions. Over the last twenty years, I’ve been favoring games that are lighter, faster, and allow for more time for story. Two decades from now, I’ll want something even more like that – Shadowrun isn’t that game...
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