Shadowrun, Sixth Edition: finally, a cyberpunk game.

A few days ago, Catalyst Game Labs announced Shadowrun’s sixth edition. Looking over the press release for it, the new version seemed to be the same old thing, just newer. Until I read a tweet from Steven “Bull” Ratkovich, which was directed at the “assholes in the back row” who were complaining about diversity, inclusion, and politics in a cyberpunk roleplaying game.

My reaction on twitter:

Wait a sec. Did someone say that game designers should leave the politics out of their cyberpunk roleplaying game?



Continue reading “Shadowrun, Sixth Edition: finally, a cyberpunk game.” »

Printing White Text on Black Pages

A while back I was introduced to The Sprawl, a cyberpunk band-of-criminals roleplaying game. The book itself was printed in two versions, “Midnight” and “Noon”. Midnight was black paper with mainly white text while Noon was the opposite. I gravitated to the Noon version for a few reasons and didn’t give it much thought, but then I was contracted by Modiphius to work on Star Trek Adventures (the standalone missions, mainly), and suddenly I was working on a game line with white copy on black text.

Continue reading “Printing White Text on Black Pages” »