#RPGaDAY 2017, Day 22: Easy to Run RPGs

Day 22 of #RPGaDAY is all about ease of use at the table. “Which RPGs are the easiest for you to run?”

Anything that’s really freeform and really light rules, I’d start with. But then my mind starts to wander a bit and I’m looking at Fantasy Flight Games’ Star Wars line again. It’s an incredibly simple system that manages to be crunchy and tactical, yet light and story-driven at the same time. Those crazy dice — the dice that take a few rolls to get used to with their crazy symbols — let you have something awesomely beneficial happen when you fail, bring about something disastrous when succeeding. They’re But Dice: Yes, but… they say. No, but… they tell you.

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#RPGaDAY 2017, Day 21: Best Game With the Fewest Words

“Which RPG does the most with the least words?” asks #RPGaDAY on Day 21.

Ah! That’s simple — It’s John Harper’s Lady Blackbird. You get a movie serial opening throwing you right into the action and promising amazing moments, a peek into an imaginative setting, and worldbuilding in the character’s stats. There’s magic, ’cause this person has it. There are fantasy races, because this one is one. There are large beasts floating in the nether because they’re only mentioned in this one diagram. It’s a game that does so much in a tiny little packet where half of the pages have a half-page worth of material repeated on them.

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#RPGaDAY 2017, Day 12: Inspirational Artwork

The #RPGaDAY topic for yesterday was all about inspirational illustrations. Which game has the most inspirational interior artwork? I’m not sure why “interior” is in that question. Can’t the cover artwork be inspirational as well?

Right now, I’m split between two games for having inspirational artwork. And for “inspirational artwork” I’m reading that as artwork that says everyone can be a hero: you can be the hero in this game. Spoiler: I’m not making a final decision between the two.

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