#RPGaDAY 2017, Day 11: A Dead Game

Today's #RPGaDAY topic is "Which 'dead' game would you like to see reborn?" Man, that's a crap question because "dead game" is such a crap phrase. What's classified as a "dead game"? Any game line that doesn't have ongoing support or releases. All the books are out and nothing new is coming, so it's dead. Why even bother playing? Such bull on that. Continue reading “#RPGaDAY 2017, Day 11: A Dead Game” »...
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#RPGaDAY 2017, Days 8 and 9: A Game That Takes About Ten Short Sessions to Play

Our topics for days 8 and 9 of #RPGaDAY are "What is a good RPG to play for sessions of two hours or less?" and "What is a good RPG to play for about ten sessions?" Easy-peasy. Primetime Adventures. When I run Primetime Adventures, each episode takes about two hours to run through. A long season of PTA is nine game sessions. Add on one session to bust out the pitch session -- where we all make protagonists and decide on the series we are going to create -- and we're at ten sessions. Continue reading “#RPGaDAY 2017, Days 8 and 9: A Game That Takes About Ten Short Sessions to Play” »...
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#RPGaDAY 2017, Day 7: Improving a Great Game

The topic for Day 7 of #RPGaDAY is "How would you improve one of your favorite games?" It's actually "What was your most impactful game session?" but I really don't want to delve into that one, partially because "impactful" means different things to different people and partially because the question doesn't interest me. Instead, I'll follow the rule from earlier years, where we substitute questions. Hence: how would you improve one of your favorite games? This question came forth after reading Shut Up & Sit Down's review of Tales from the Loop, where they pretty much nailed everything my thoughts on the game, positive and negative. Continue reading “#RPGaDAY 2017, Day 7: Improving a Great Game” »...
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