#RPGaDAY 2017, Day 12: Inspirational Artwork

The #RPGaDAY topic for yesterday was all about inspirational illustrations. Which game has the most inspirational interior artwork? I'm not sure why "interior" is in that question. Can't the cover artwork be inspirational as well? Right now, I'm split between two games for having inspirational artwork. And for "inspirational artwork" I'm reading that as artwork that says everyone can be a hero: you can be the hero in this game. Spoiler: I'm not making a final decision between the two. Continue reading “#RPGaDAY 2017, Day 12: Inspirational Artwork” »...
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#RPGaDAY 2017, Day 11: A Dead Game

Today's #RPGaDAY topic is "Which 'dead' game would you like to see reborn?" Man, that's a crap question because "dead game" is such a crap phrase. What's classified as a "dead game"? Any game line that doesn't have ongoing support or releases. All the books are out and nothing new is coming, so it's dead. Why even bother playing? Such bull on that. Continue reading “#RPGaDAY 2017, Day 11: A Dead Game” »...
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#RPGaDAY 2017, Days 8 and 9: A Game That Takes About Ten Short Sessions to Play

Our topics for days 8 and 9 of #RPGaDAY are "What is a good RPG to play for sessions of two hours or less?" and "What is a good RPG to play for about ten sessions?" Easy-peasy. Primetime Adventures. When I run Primetime Adventures, each episode takes about two hours to run through. A long season of PTA is nine game sessions. Add on one session to bust out the pitch session -- where we all make protagonists and decide on the series we are going to create -- and we're at ten sessions. Continue reading “#RPGaDAY 2017, Days 8 and 9: A Game That Takes About Ten Short Sessions to Play” »...
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