Last year, today, our question is What is the most intellectual RPG you own?
Most intellectual RPG? Man, thatâ€™s worse than defining â€œold schoolâ€ from day five. Are we talking about a game that makes you feel smarter than people who donâ€™t grok what you’re reading? Or a game whose writing is rated above a sixth-graderâ€™s vocabulary? A game with lofty ambitions or goals to make you a better person and reflect on the real world? Perhaps an agenda-filled RPG? How about the most pretentious game ever?
Letâ€™s face it, most RPGs are pretty dumb. You make a character and her or she or it does stuff, usually through a liberal application of violence, in order to, um, get stuff. The writing may be slightly better than these little posts Iâ€™ve been making, but the largest word I have used so far in this screed is â€œintellectualâ€, which was part of the question prompt, so thatâ€™s not saying much.
So, do I have a copy of Nobilis around here?
The closest thing I own to that is the Buffy: The Vampire SlayerÂ game.
Work, Brains. Work.
Look, most RPGs are pretty smart. You create a whole world out of thoughts, man. The people who live there come straight from your brain! Their motivations, their goals in life, their stupid, stupid mistakes theyâ€™re still paying for after all these years have sprung from your imagination. Even if youâ€™re playing HOL, Macho Women with Guns, or Nobilis.
In that case, Iâ€™m leaning towards a generic RPG, one that gives the game players the freedom to do anything. The big questions I have for a generic RPG are: Can this game do horror? Can I do a Star Wars game that feels like Star Wars in this game? (Also related: Can I do a Shadowrun game with this game?) Can I play comic book superheroes with this game? It doesnâ€™t matter if I have to get a supplement or sourcebook to slot in a new play mode, like picking upÂ GURPS Horror or GURPS Supers to make it work. But I donâ€™t own GURPS proper. (Just two sourcebooks: GURPS Mysteries and GURPS The Prisoner).
Iâ€™m going with the Cortex Plus game line from Margaret Weis Productions. If I have to pick one, and only one, game in the line, itâ€™sÂ Smallville. Not only does it allow for all those game styles, but the Cortex Plus system allows for the players to create things in the world, getting their brains involved in the shared world. This thing in the world didnâ€™t exist until this player thought of it. BAM.
Is that still your answer today, Thomas?
Yeah, I think so. I’m tempted to look atÂ Fate Core and use that for everything, butÂ LeverageÂ is probably the bestÂ Shadowrun game out there. And as much as I likeÂ Fate, it doesn’t do horror that well. I’d also recommendÂ Primetime Adventures, but that doesn’t do action in a satisfying way.Â Cortex Plus is a base game system that can doÂ a lot. It’s like starting with a roux, some rice, and chicken stock and winding up withÂ shrimp etouffee or a spicy gumbo, depending on what you add.
I worked on theÂ Firefly RPG, which uses a different iteration of the basic rules thatÂ Marvel Heroic Roleplaying used and they’re both fantastic games.Â Leverage andÂ Smallville both have the same basic similarity, but different executions — heck, I kind of want to play Star Wars,Â Smallville-style.
I would wager theÂ Cortex Plus game system would be more popular if the license was truly open.
Aside: I’m working on sourcebooks and supplements forÂ Chuubo’s Marvelous Wish-Granting Engine, the new game from the creator ofÂ Nobilis, so I’ve got that partially covered.