#RPGaDAY 2017, Days 24-28: Lightning Round!

Catching up on #RPGaDAY and there's a whole bunch of questions left. We're on Day 24, and I'm going to hit a whole bunch of them here to zip through Day 28, because these aren't interesting questions or questions that will produce my goal of 500 words per topic. Consider this a lightning round, then. Continue reading “#RPGaDAY 2017, Days 24-28: Lightning Round!” »...
Read More

#RPGaDAY 2017, Day 23: RPG Layout

Day 23 of #RPGaDAY has the most interesting topic to me this month: "Which RPG has the most jaw-dropping layout?" While I take a bit of an issue with the "most jaw-dropping" part of the question -- other topics used "the best" to provoke a convesation about your favorite ________ -- I see where the question writer is going. It's not the best layout we're looking for, it's the most noticable layout that's pleasing to look at. Now, while I as a layout artist want to have people blown away by my work, one of the best reviews I have received is one that pointed at 7th Sea's layout: It doesn't do much to overwhelm and mainly gets out of the way. On the surface, that sounds like a bit of an insult. The layout design doesn't do much. It doesn't distract the reader. It's plain. This is one of the best things a layout artist can hear. Like cinematography, comic book...
Read More

#RPGaDAY 2017, Day 7: Improving a Great Game

The topic for Day 7 of #RPGaDAY is "How would you improve one of your favorite games?" It's actually "What was your most impactful game session?" but I really don't want to delve into that one, partially because "impactful" means different things to different people and partially because the question doesn't interest me. Instead, I'll follow the rule from earlier years, where we substitute questions. Hence: how would you improve one of your favorite games? This question came forth after reading Shut Up & Sit Down's review of Tales from the Loop, where they pretty much nailed everything my thoughts on the game, positive and negative. Continue reading “#RPGaDAY 2017, Day 7: Improving a Great Game” »...
Read More