#RPGaDAY 2017, Days 24-28: Lightning Round!

Catching up on #RPGaDAY and there's a whole bunch of questions left. We're on Day 24, and I'm going to hit a whole bunch of them here to zip through Day 28, because these aren't interesting questions or questions that will produce my goal of 500 words per topic. Consider this a lightning round, then. Continue reading “#RPGaDAY 2017, Days 24-28: Lightning Round!” »...
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#RPGaDAY 2017, Day 22: Easy to Run RPGs

Day 22 of #RPGaDAY is all about ease of use at the table. "Which RPGs are the easiest for you to run?" Anything that's really freeform and really light rules, I'd start with. But then my mind starts to wander a bit and I'm looking at Fantasy Flight Games' Star Wars line again. It's an incredibly simple system that manages to be crunchy and tactical, yet light and story-driven at the same time. Those crazy dice -- the dice that take a few rolls to get used to with their crazy symbols -- let you have something awesomely beneficial happen when you fail, bring about something disastrous when succeeding. They're But Dice: Yes, but… they say. No, but... they tell you. Continue reading “#RPGaDAY 2017, Day 22: Easy to Run RPGs” »...
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#RPGaDAY 2017, Day 11: A Dead Game

Today's #RPGaDAY topic is "Which 'dead' game would you like to see reborn?" Man, that's a crap question because "dead game" is such a crap phrase. What's classified as a "dead game"? Any game line that doesn't have ongoing support or releases. All the books are out and nothing new is coming, so it's dead. Why even bother playing? Such bull on that. Continue reading “#RPGaDAY 2017, Day 11: A Dead Game” »...
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