ChooseYourOwnAdv3nture.php: Mr Robot

I’ve been playing the Mr Robot phone app game, 1.51exfiltrati0n.apk (.ipa on iOS), which would be fun if I wasn’t so worried that the damn thing crashed again. The game, from Night Sky Studio (partnered with Telltale Games) simulates a text messaging system.: you find a phone and start receiving texts on it. The gameplay is done through your responses to the texts. It’s like a choose-your-own-adventure book that way. A cool thing: although the game is called “Mr. Robot” on the app’s icon, the notifications on your actual phone come from “ECorp Messaging”, the faux-app inside the game.

While the game is described as a real time game, it’s actually just keyed off of timed events: you end a conversation with D, and then one hour later, E texts you. The frustrating thing is because these gaps exist, I don’t know if I’m waiting on the next message or if I’m in a strange game state where I can’t advance through the storyline.

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#RPGaDAY 2016, Day 18: Using Relationship Maps

This question is spawned from the IndieGameADay thing, which pokes fun at[1] #RPGaDAY with questions such as

  • What kind of shit-fit did you throw the last time someone tried to schedule your convention game in a ballroom like you’re playing fucking Pathfinder or something?
  • What was the very saddest thing you wrote on an index card? and
  • What is your fondest memory of a game you thought was fun before you knew better?

But they had a really interesting question for day 2 — once you take out the snark — about relationship maps which was What game created your most elaborate relationship map? How much of it did you actually use?

Well now!

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  1. I’m being charitable. []

#RPGaDAY 2016, Day 17: Preferred Method of Character Advancement

Character advancement feels like an arms race: as our protagonists get uniformly stronger with cooler stuff, I’ve got to start bumping up the opposition. We start off in a cyberpunk dystopia battling biker gangers for turf and — if we want to stick with that storyline — soon we’ll be seeing go-gangers that just happened to be flesh-form Wasp spirits, jacked up with move-by-wire 2, using dikoted monofilament whips, just to provide a hint of challenge.

This leveling up of skills and abilities and attributes, in my mind, comes from the early days of D&D play. Remember wading through six levels of suck until we could do anything? And then the next six levels were all scope creep: instead of wearing burlap and waving pointy sticks at goblins, we’d have to be dealing with much more powerful villains to vanquish.

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