Some Kickstarter Observations: Turning Away Customers

Recently, Adam Jury wrote “Pricing that punishes late adopters discourages late adopters. Hey, discouraging customers kinda sucks.” This got me thinking about Kickstarter—specifically why I chose to support one wildly successful project instead of another.

Keep in mind here, I have only worked with Kickstarter as a patron; my perspective is it’s akin to a pledge drive. In exchange for my support, I get stuff: more support; more stuff. With game development (and possibly others—I have only looked at game funding), several projects have additional patron rewards that are issued if the funding total goes over certain thresholds. This is completely awesome for patrons that have already pledged: I get extra stuff. But these threshold rewards aren’t for me. They’re to motivate people that are on the fence to pledge.

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Monster Hunters

A while back, Rob Donoghue wrote a clever little mashup of the television show Supernatural into the Cortex+ game based on the Leverage television show. (Original posts are on his site, under the Cortex tag. Start your reading in late January, 2011.) Supernatural/Leverage sounded like one of the games I would like to run for my group, and–having just upgraded to CS5.5 and wanting to sharpen my InDesign skills–I started compiling the notes on Rob’s page, slightly reorganized it and started putting it into a rules document. Alas, our Dresden Files game went on longer than expected and it looks like our next game will be more of a sci-fi horror game, so I wound up putting Monster Hunters on the back burner. Here it is, slightly cleaned up for your downloading pleasure. I am sure I will return to the document at a later date to really spruce it up, but for now, here’s Rob’s game in PDF form: Monster Hunters: A Supernatural hack of the Leverage RPG

GenCon: The Stuff To Get Post

Updated with Martian Dice from Tasty Minstrel Games.

This year at GenCon I will be demoing games for Fantasy Flight Games, which is sort of my not-so-sneaky way of getting to play with and check out several of the FFG games they have to offer this year.

Top of the list is The Lord of the Rings: The Card Game. A major draw of this game is it is designed for two-player right out of the box. Actually, that is a primary consideration of any game that I purchase: I don’t just play games on game days or at conventions or with large groups. When the wife and I want to play a game, we need something that will work for two players. I have too many games that require at least three players, so games with two player options are first in line for my wallet. (A note for attendees at GenCon — pick up Android at the FFG booth. It plays great with two players.)

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