Primetime Adventures: Play In Public

Primetime Adventures: Play In Public

When the Primetime Adventures Kickstarter went live, I said that if it hit $25k, I would write up my guide to running Primetime Adventures at game days and conventions. It hit that mark with three days to spare. So here is the creatively-named Running Primetime Adventures at Game Days and Conventions. (Not-secret code name: Stealing from Jason Corley). Once it hit that mark, I said I would write up a fully-developed series kit (as described in this backer update) based on MCU: Gotham, my police procedural in Batman's Gotham City show, if the kickstarter hit 900 backers. It did that shortly afterwards, so I owe you guys that, too. here it is: PTA Series Kit: MCU: Gotham Then I said if the kickstarter hits 950 backers, I would do up one for something in the Zurvivor setting, which spawned three actual shows (Zurvivor, about a reality tv show set on Zombie Island; COPZ, a COPS-like show during the outbreak on the mainland; and Safety in Numbers, set a bit later...
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August Game of the Month: Wheel

August Game of the Month: Wheel

Over at the Board Game Designers Forum, there is a monthly game design competition. A theme and a few parameters are given for a game—say “time” and “has dice, but no more than three”—and from that, you have roughly two weeks to turn around a 500 or 800 word description of a game. Not the complete game, but the idea behind the game and some expression of how the game would play. The winner of the competition gets nothing at all; all that participate get the experience of starting a game design in public and gathering criticism from other designers ((I have entered two or three times, never won, but still benefited from the experience)). From these proto-games, real, finished games may emerge. Continue reading “August Game of the Month: Wheel” »...
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The BattleTech DMG: Missions

The BattleTech DMG: Missions

When developing the movement system, one of the questions I had was why use it at all? After all, if my ‘Mech is dug into good cover, why would I ever leave and expose myself to enemy fire? The answer is in the actual BattleTech miniatures game: there are missions, and those missions have your force doing something. So why move? Because you have a mission to advance to a target. Or because you need to get into position. Or you need to search for an objective. Continue reading “The BattleTech DMG: Missions” »...
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