Modiphius’ Star Trek Adventures

Late last week, Modiphius released links to preorder their new Star Trek roleplaying game, Star Trek Adventures. Visually, it looks cool, perhaps up there with Fantasy Flight Games’ Star Wars RPGs, a series of game books that does a lot of things right. The cover of the collector’s edition is a very interesting angle of The Next Generation’s Enterprise’s main hull, rendered by the same people that provided the 3d model for the Star Trek: TNG Remastered series. The cover of the regular edition is original artwork — an illustration! ((Aside: When we worked on Firefly, we had illustrations for the covers. We heard from the distributors that they would not sell unless we had photos of the crew instead of illustrations — a claim I always thought of as full of crap. It’s great to see that a game based on an existing IP is going forward with an illustrative cover.)) The one spread we have of the interior also features an illustration of Picard’s Enterprise being harried by Romulan ships (and the announcement comes with another illustration of a starship battle!). This leads me to believe they’re going full-on illustration with the game rather than just using stills from existing movies and television shows ((Firefly chiefly did that to save money on production costs.))

But that spread — I’d like to take a few minutes and write down what I really like about it and what I see in the layout.

Continue reading →

More About Fixing Runts in InDesign using GREP

You’re working with InDesign and looking to avoid orphans, widows, and runts, so you’ve got your keep options up and running for those first two and you have Brennen Reece’s article bookmarked so you can reference that GREP expression. Good job!

So you’ve got \s(?=\w+~S?[[:punct:]]$) running in your basic paragraph style keyed to a no break character style, cascading down through all those styles based on that, and all is good. That’s such a good bit of GREPiness. What it does is this:

“As long as there is a space followed by a word with at least one punctuation mark at the end of a paragraph, apply a certain style to the space.” In this case, a no break character style.

Continue reading →

The Next Shadowrun Game: Decision Time

If you haven’t been following along these past few weeks, I’ve been going back and forth between Shadowrun: Anarchy and The Sprawl for my next Shadowrun game. ((Assuming there is a next Shadowrun game in the plans.)) The decision was surprisingly difficult to make. Initially, I was certain that The Sprawl was going to be the game for me, but the more I read Shadowrun: Anarchy, the more I was leaning towards that. Until I looked at The Sprawl again, then that looked better. But then I’d look back at Shadowrun: Anarchy and that one…

It’s close. But I think I’ve finally made up my mind.

Continue reading →