#RPGaDAY2015, Day 20: Favorite Horror RPG

chill

Favorite Horror RPG? To play fair, I’m not going to list anything I’ve worked on or are contracted to work on. Around this time, last year, it seemed that if there was a horror RPG in the planning stages, I was on it. Chill, Demon Hunters, and Urban Shadows come to mind. There’s probably another horror RPG in there I’m missing.

So for horror–hang on a second.

What is horror, anyway?

Would Buffy, the Vampire Slayer be classified as “horror”? Even though it follows the same steps as your Chill does — there’s a monster, and there’s some monster hunters and they track down whatever is threatening Normalville — the same can be said of Dungeons & Dragons with that game’s monster slayers.

No, it’s got to be something else.

Something about a modern setting and “dark forces” manipulating things from the shadows? Some sort of urban fantasy like the World of Darkness (which even the Hunter game with humans against monsters probably comes closest to “horror”, but I really have doubts it should be classified that way). But that way also leads to Dresden Files.

Maybe it’s something that involves scaring the players? Making them uneasy, the way Dread does. (Does Call of Cthulhu evoke that feeling?) I might go with that.

We played The Armitage Files, which is an excellent campaign for Trail of Cthulhu, a GUMSHOE-driven game, but GUMSHOE didn’t click with the group. While I loved the heck out of the campaign, the system didn’t work with us — I’m not sure if we missed something key in the game or not. While we had some neat spooky bits, I don’t think we had anything creepy as Lacuna, Part One.

Like humor, I think most horror comes from play. If a game is set up to facilitate that, all the better.

Lacuna was a great horror game when I ran it.

lacunacoverIn Lacuna, you’re basically travelling into the land that everyone travels to when they dream. You’re hunting down serial killers in this dreamland — the murderer has already been caught and is sleeping right next to you — where you can cleanse his or her personality. It’s heavily implied that your characters were psychopaths who had been cleansed in the exact same manner. It’s also implied that the organization behind this rehabilitation isn’t reliable.

So, off to the city you go, where party balloons are filled with cockroaches, where the city’s spider-faced policemen hunt you down, where each action you take to survive might send your body in cardiac arrest.

As an aside, most horror games give crap advice for making a scary atmosphere. Turn the lights down low. Use candles. Use a soundtrack with scary music. No, no. What you want to do is turn all the lights on in the room. Then open the curtains and drapes to the night — all the windows in the room. It’s dark outside. Anyone could be watching. It’s a little unnerving. It’s a little unsettling. It puts your players in an uncomfortable spot. The unease comes in and that’s what you want. I did that in the Lacuna game we ran, and man, was it effective!

#RPGaDAY2015, Day 19: Favorite Superhero RPG

Day 19 of #RPGaDAY2015! Favorite Superhero/Comic Book RPG.

Marvel Heroic Roleplaying, no contest.

avengersBack in high school, I played a few Supers RPGs like Champions and Villains & Vigilantes, but despite the characters wearing their underwear on the outside, they never felt like they were actual scenes from a comic book. Marvel Heroic does.

Our heroes were at a remote location, trying to prevent the newest version of Ultron from activating, when at a crucial moment of the conflict our Superman-level hero was suddenly pulled out of space and time by his mystical supervisor and made to recount his failings on his path to redemption. The conflict about the hero’s past choices was just as important as the physical fight to stop Ultron. It felt like a comic book — hell, it felt like a Marvel comic book.

Oh, and the milestone system is so very much “Let me tell you what I want out of this game.” Player-driven agency, yay!

Part of (all of?) the design team on MHR are developing the Sentinel Comics RPG, by Greater Than Games. I’m interested in seeing how that shakes out. Sentinel Comics is the setting for the Sentinels of the Multiverse card game and all of SotM’s spinoffs.

Huh.

Not even 200 words today.

What else?

Oh, how about links to some of the fan work I created for Marvel Heroic?

If you’re playing that, here’s Christmas With The Hulk, an extended fight through midtown Manhattan against a very, very tough Hulk. If you’re planning on playing the Civil War event, you can use this as a prelude to that and have “the Rockerfeller Center Incident” be the kickoff to Civil War instead of Stamford.

Also, the Handling Action Scenes document I created, which talks about, well, how to handle action scenes in Marvel Heroic.

Oh, I forgot I had Deathblow, a mini-event about the resurgence of Hydra and (possibly) the death of America, uploaded! Grab that, too!

What else… maybe this thing I did about using allied heroes in your Marvel game? Or Freakshow, where I ramble on about a street-level police procedural in the Marvel Universe.

#RPGaDAY, Last Year: Day 19 – Favorite Published Adventure

Last year, I wrote about an adventure for AD&D 2 for my Favorite Published Adventure. Has it changed since then? Yes, but you’ll see why in a moment. (Provided, of course, I manage to write about that before this goes live.) Take it away, last year me:


Another easy one for me: Bruce Nesmith’s The Created, adventure RM2 with the big RAVENLOFT logo for AD&D 2nd edition.

rm2It really doesn’t make sense for TSR to publish this adventure the way they did. The Created is marketed as a Ravenloft product, but it really isn’t: the adventurers ride through mists (the standard way to enter that campaign) in a town, are trapped in a mini-domain, defeat the evil mastermind, and the mini-domain returns to the real campaign setting. It’s more of a Ravenloft one-shot. If you were running a Ravenloft campaign, you might pick this up because it’s a Ravenloft module, but then you really can’t use it as written. If you weren’t running a RL campaign, you’d never pick this up. So it doesn’t make much business sense to publish this adventure, but honestly, not much of what TSR did, either. ((Zing!))

Most of the Ravenloft adventures are simple D&D takes on other stories: Adam’s Wrath has roots in Shelley’s Frankenstein, Hour of the Knife is based on Jack the Ripper, Night of the Walking Dead is based on Night of the Living Dead.

The Created is Pinocchio.

Herein the plot, spoiled for your entertainment:

The adventurers enter a town, there’s a murder! Suddenly mists close in and the center of town becomes a mini-domain in Ravenloft! Egad!
This is really cool – the map has color-coded wraparound edges. Continue on the street this way and you come back into the map down this way. Leave the town square heading south, away from the house where the murder happens and you wind up walking right by the murder house. Suitably unnerving. There is no way out until the domain master, our evil Pinocchio, is put down.

For he wants to be a real boy! And he doesn’t care who he has to kill to do it!

There’s a forced capture of all the player characters by the marionettes at the halfway point, and their bodies are switched. It’s railroading, but the destination is Funtown. Suddenly, the players have characters that are only four inches tall, and they’ve got to escape the toymaker’s shop, avoiding the other evil animated toys and the cat.

That damned cat.

Find their bodies, reverse the spell, and kill a wooden boy that would be blood and flesh.

A grand night of fun for all.

So what’s this year’s favorite published adventure?

Princes of the Apocalypse by Sasquatch Game Studio and Wizards of the Coast. Princes is amazing–it’s not only a cool campaign, it’s a gazetteer for an entire region of the Sword Coast. Heck, you could use this book to create your own campaign that doesn’t have anything to do with the Elemental Evil storyline. Sure, there’s a Temple to crawl through, but there’s so much more all over the Dessarin Valley.

DD-Elemental-Evil-2-153x300The book is part of what Wizards of the Coasts calls “storylines”. This, the tabletop adventure component of the Elemental Evil storyline, is similar to Paizo’s Adventure Path products where they have a grand tabletop adventure split across six books. Princes of the Apocalypse has the entire adventure in one book. But it’s a really neat adventure the way it is set up. The campaign structure provides a framework for the Elemental Evil cults to react to the hero’s meddling: instead of waiting for the adventurers to find them, the cults are constantly working and plotting. Your heroes might think that they’re doing well, but once they climb out of a temple’s ruins, they might find… well, let’s just drop the name of a rather potent magical item and let your imaginations run wild: devastation orb.

While the adventure is really suggested for 3rd level characters and there are several hooks for bringing characters from the Starter Set’s Lost Mine of Phandalin (which I highly recommend as your first post-Dungeon Master’s Guide purchase if for nothing more than having the Starter Set Rulebook available for quick rules references), the “Alarums and Excursions” chapter is a great starting point for lower-level adventurers of any class. The initial township the PCs begin in have several locations with cues for low-level adventure hooks and the main campaign’s, which will help get your players invested in the town. ((This paragraph lifted from my review of the product at Purple Pawn))

Sasquatch did a bang-up job with this product. It’s interesting about WotC’s collaboration process for their storylines. Everything seems to be farmed out to other studios: Kobold Press took care of the Hoard of the Dragon Queen/Rise of Tiamat adventure for the first storyline, while Green Ronin is coming up with the Out of the Abyss adventure for the next storyline. Gale Force 9 has been doing the DM Screens for the storylines. I’m not sure how much input WotC is having on these products other than guidance and approvals.

Oh, and Mike Schley’s maps are amazing. Go and buy them.