#RPGaDAY2015, Day 18: Favorite Science Fiction RPG

Yesterday on #RPGaDAY2015, our topic was Favorite Sci-Fi RPG. This topic is a bit difficult for me because a science fiction roleplaying game is different from a fantasy one. In fantasy, you’ve got your default setting of a pseudo-European medieval-ish feudal system where magic works and the countryside is plagued by green-skinned monsters that need killing. Where you get your specific game branches off that there, adding or deleting elements, but pretty much sticking close to that core. Science fiction — oh, man, that could be anything: are we talking Flash Gordon, Star Wars, or The Matrix? For a sci-fi RPG, setting and system matter so much more than fantasy.

landscapes aircraft tokyo trees ruins postapocalyptic fantasy art airports artwork jet aircraft ivy abandoned flooded overgrowth tokyogenso_www.wall321.com_11

I’m drawn to Apocalypse World because of the various science fiction RPGs to consider, it has the best marriage of a system that l like and a setting that’s interesting. Setting-wise, there’s a ton of games that are cool. Topping the list is Blue Planet—a setting wide open for gaming possibilities but whose system is an unfocused haze. ((Blue Planet’s system is good, it’s the implementation that’s particularly awful with how the skills and attributes are broken down. But my biggest complaint is there isn’t any guidance on what to do with Blue Planet: the rules don’t point you in a particular direction, so the massive list of skills/attributes have to cover anything your group decides to do.)) Shadowrun, I love the setting (as gonzo as it is), but the ruleset seems to be stuck in that decades-old mindset of trying to realistically simulate the physics of shotguns and grenades in a world where magical dwarves can very easily instantly conjure 40 foot wide explosions of acid to attack a pack of guard dogs that breathe fire. ((It takes over a dozen steps to cast that force 6 Toxic Wave spell and find its effects on the targets.)) Eclipse Phase is interesting, but intimidating. Other games have an amazing system, but the setting doesn’t do much for me. (Specifically, I’m talking about FFG’s Star Wars RPGs.)

Apocalypse World has a system I really like. It’s simple and the system is really tied to the game. The system doesn’t seem like Vincent mashed together something and stuck a post-apocalyptic theme on the framework, it guides a play style. Unlike Blue Planet’s directionless game system, each character has custom moves that tie into what you’re supposed to be doing in the game. If you’re playing one type of character, it’s spelled out that you, and only you, are able to do these cool things, like open yourself up to the psychic maelstrom that’s threatening (?) the world to heal someone. These aren’t class abilities, like in other games, these are actual rules for how the game is played.

I kind of like that. It’s a bit niche protection, but it’s more like character spotlighting and taking ownership of one’s place in the world.

And the world of Apocalypse World is interesting, too. There’s not a setting here—there’s an implied setting. The change to the world took place over a generation ago, but not several generations back; there’s a “psychic maelstrom”; there are settlements of humanity, biker gangs, cults, and the like. However, the flavor and location of your apocalypse is up to you. We had a game where nature took over, and we were set in a vine-choked Manhattan. I’ve heard of games as diverse as a Las Vegas-area setting where the ghosts of the deceased were used to power electric generators, a cluster of satellites fused together in Low Earth Orbit with no contact from the planet below, a ski resort in the mountains of Colorado trapped in an ice age, and a drowned city being invaded by other-dimensional weirdness.

Yeah, it’s that combination of ur-setting and game-driven system that really calls to me.

#RPGaDAY, Last Year: Day 18 – Favorite Game System

A year ago, I wrote a short piece about why I like Apocalypse World’s system. In the past few months, I’ve had a chance to work on a few Powered by the Apocalypse games (games that use the base system from AW) and have been glancing over at what’s going on with the second edition of Apocalypse World. You know, I’m still intrigued. I like how it is fast and gets to the point of the conflict without a lot of dicking around, has a lot of player buy-in, and how the philosophy of the game carries through the design. So yes, my Favorite Game System hasn’t changed.

Here’s what I wrote last year.


 

road warriorI’m going to make this a different answer than the one for the “favorite RPG of all time” writing prompt. ((This will be on the 31st.)) I will have to go with Apocalypse World’s system: roll 2d6 + stat, succeed on a 10 or higher, succeed at a cost on a 7-9, fail at a 6 or lower. But sometimes it’s succeed at a cost at 10+, succeed at a greater cost at 7-9. The actions–moves–often are written with options your character can take with the ones you don’t take acting as prompts for the GM. Here’s a typical example:

On a 10+, choose two. On a 7-9, choose one:

  • You don’t get hurt
  • You don’t hurt someone you care about
  • You don’t lose a thing you care about

So if you succeed, and you don’t choose “You don’t get hurt”, you get hurt. Similarly, if you don’t choose losing a thing, you lose a thing.

Not everything is set up like this, but it’s simple enough to go between the “it’s impossible to succeed without cost” and “you can succeed cleanly” settings with this system.

The system itself is so simple (and the writing in the AW book strongly drives play in a specific direction), the AW system has been co-opted by several other games for several other genres. It’s a light, fast, fun system that can be surprisingly gritty. I think it’s pretty cool.

#RPGaDAY2015, Day 17 – Favorite Fantasy RPG

If you asked me a year ago what my Favorite Fantasy RPG was, the answer would have been completely different.

DragonAgeBoxMy two favorite ones were published by Green Ronin: Dragon Age and A Song of Ice and Fire Roleplaying. “If I were to play a fantasy RPG,” I had said a few times over the past few years, “it would probably be Dragon Age.” But I’d want to strip out Bioware’s setting and have my own generic game based on that. So did Green Ronin: They’ve been talking about making the Adventure Game Engine that powered Dragon Age into their own system since I first played it in 2010. It’s almost everything I want in a fantasy game, too! Dragon Age let you do some crazy heroic stuff with the stunt system, and it plays quickly. ((Especially compared to D&D 4th Edition and Pathfinder.)) Fantasy AGE finally came out at Gen Con 2015–personally, I think that having that be used as the game system on the Geek & Sundry RPG show, Titansgrave, spurred production on the new game.

However, 2015 was too late for me.

Dungeons & Dragons, 5th Edition, had come out the year before.

I had been turned off from fantasy RPGs and D&D in particular, as the rules wound up growing massiver and more unweildy. The sheer amount of product, year after year, from publishers using the Open Gaming License of D&D’s third edition and from Wizards of the Coast themselves, not only made it difficult to keep up with the lore and the rules and the options, but it also overwhelmed the hobby games market and community. It (D&D 3, D&D 3.5, Pathfinder, and D&D 4.0) were everywhere. I was burned out on fantasy settings. There were so many other indie games to try out, and games in other settings.

So, I was done.

ddstarterUntil I picked up the D&D 5th Edition Starter Set. Local store sells stuff at way under MSRP and lets you rack up points, which brings the price down even more, and I heard that D&D Next was supposed to be good, despite my initial misgivings with the overly-long crowdsourced playtest. The final product wasn’t as massive and unwieldy as anticipated. In fact… It played a lot like AD&D2, my D&D flavor of choice. But still: faster, smoother.

You know? It’s actually pretty good. It’s pretty…darn good. Surprisingly, after saying I was done with fantasy, I’m playing another fantasy game.

And it’s Dungeons & Dragons, of all things.