A while back I was introduced to The Sprawl, a cyberpunk band-of-criminals roleplaying game. The book itself was printed in two versions, “Midnight†and “Noonâ€. Midnight was black paper with mainly white text while Noon was the opposite. I gravitated to the Noon version for a few reasons and didn’t give it much thought, but then I was contracted by Modiphius to work on Star Trek Adventures (the standalone missions, mainly), and suddenly I was working on a game line with white copy on black text.
12 for 12th: Let Me Tell You About My Character
This installment of Twelve RPG Prompts for Twelfth Month is one that I thought I wouldn’t be able to write about because I run games, not play them. It’s also a thing that’s interesting to the person telling the story and usually isn’t to anyone else. It’s the one statement that every player dreads hearing: Let me tell you about my character.
Let’s see if you decide to keep reading after the jump.
#RPGaDAY 2017, Day 12: Inspirational Artwork
The #RPGaDAY topic for yesterday was all about inspirational illustrations. Which game has the most inspirational interior artwork? I’m not sure why “interior” is in that question. Can’t the cover artwork be inspirational as well?
Right now, I’m split between two games for having inspirational artwork. And for “inspirational artwork” I’m reading that as artwork that says everyone can be a hero: you can be the hero in this game. Spoiler: I’m not making a final decision between the two.