In stark contrast to last year’s yesterday question, #RPGaDAY inquires about an RPG I prefer for open-ended campaign play. That post’s topic is “What Makes a Successful Campaign?” My answer: endings.
#RPGaDAY 2017, Day 13: Didn’t We Just Do This One?
Today’s #RPGaDAY topic is “describe a game experience that changed how you play”.
I can’t top last year’s post about this slightly-reworded topic, where I talk briefly about five different games. That, or the Most Memorable Character Death topic story that I tell that’s sometimes framed as my “worst GMing moment” story.
So a short one today.
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#RPGaDAY 2017, Day 12: Inspirational Artwork
The #RPGaDAY topic for yesterday was all about inspirational illustrations. Which game has the most inspirational interior artwork? I’m not sure why “interior” is in that question. Can’t the cover artwork be inspirational as well?
Right now, I’m split between two games for having inspirational artwork. And for “inspirational artwork” I’m reading that as artwork that says everyone can be a hero: you can be the hero in this game. Spoiler: I’m not making a final decision between the two.