#RPGaDAY 2017, Days 8 and 9: A Game That Takes About Ten Short Sessions to Play

Our topics for days 8 and 9 of #RPGaDAY are "What is a good RPG to play for sessions of two hours or less?" and "What is a good RPG to play for about ten sessions?" Easy-peasy. Primetime Adventures. When I run Primetime Adventures, each episode takes about two hours to run through. A long season of PTA is nine game sessions. Add on one session to bust out the pitch session -- where we all make protagonists and decide on the series we are going to create -- and we're at ten sessions. Continue reading “#RPGaDAY 2017, Days 8 and 9: A Game That Takes About Ten Short Sessions to Play” »...
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#RPGaDAY 2016, Day 13: What Makes a Successful Campaign?

First, define "successful". Also "campaign". Back when we played the post-college Shadowrun game, I had the whole campaign outlined ((Remember, this was back when I was still thinking of roleplaying games as primarily the GM's story where the players enter with their characters to see what happens, rather than the collaborative play style I enjoy now.)) to create story arcs, season arcs like a television show. Each season started and ended on certain points. When we played that game, we went through the first season and had a good ending. Then we tried to do play-by-email once we started all moving away in the second season and that one didn't have a satisfying ending. My answer? Endings make a successful campaign. Plan for an end point. Continue reading “#RPGaDAY 2016, Day 13: What Makes a Successful Campaign?” »...
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#RPGaDAY 2016, Day 9: What is your favorite magic/hi-tech item in a tabletop rpg?

Ah, another question from Tracy Barnett! What's my favorite magic or high-tech item in a roleplaying game? My twitter answer: The Wand of Wonder. Point it at a target and who knows what's going to happen? Maybe you'll cast a fireball. Maybe you shoot a lightning bold from the wand. Maybe six hundred large butterflies pour forth from and flutter around, blinding everybody. Let's roll and find out! 88? Okay then! 10-40 gems of 1 gp base value shoot forth in a 3" long stream ((Something like 30 feet in game terms.)), each causing 1 hp of damage to any creature in path -- roll 5d4 for number of hits. It should be pointed out that I did have a character with a wand of wonder. It was a grommam (an orangutan-like race from Spelljammer) with Boots of Striding and Springing. Battle cry: "Eat randomness!" Continue reading “#RPGaDAY 2016, Day 9: What is your favorite magic/hi-tech item in a tabletop rpg?” »...
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