#RPGaDAY 2017, Day 7: Improving a Great Game

The topic for Day 7 of #RPGaDAY is "How would you improve one of your favorite games?" It's actually "What was your most impactful game session?" but I really don't want to delve into that one, partially because "impactful" means different things to different people and partially because the question doesn't interest me. Instead, I'll follow the rule from earlier years, where we substitute questions. Hence: how would you improve one of your favorite games? This question came forth after reading Shut Up & Sit Down's review of Tales from the Loop, where they pretty much nailed everything my thoughts on the game, positive and negative. Continue reading “#RPGaDAY 2017, Day 7: Improving a Great Game” »...
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#RPGaDAY 2016, Day 7: What is one of your favorite convention moments?

In Arizona, I headed an organization that eventually started up a gaming convention. That convention, RinCon ((Playfully named after the Rincon mountains on Tucson's eastern side.)), is still going strong -- this year it will be held September 30 through October 2nd ((Head to RinConGames.com for more info!)) in beautiful Tucson, Arizona. I'm going to briefly talk about two of my favorite memories from that convention: Berin Kinsman's run of Sea Dracula and Jason Corley's Ghostbusters game. Continue reading “#RPGaDAY 2016, Day 7: What is one of your favorite convention moments?” »...
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#RPGaDAY, Last Year: Day 7 – “Do you own a copy of Nobilis?”

Last year, today, our question is What is the most intellectual RPG you own? ((aka "Who has a copy of Nobilis?")) Most intellectual RPG? Man, that’s worse than defining “old school” from day five. Are we talking about a game that makes you feel smarter than people who don’t grok what you're reading? Or a game whose writing is rated above a sixth-grader’s vocabulary? A game with lofty ambitions or goals to make you a better person and reflect on the real world? Perhaps an agenda-filled RPG? How about the most pretentious game ever? Let’s face it, most RPGs are pretty dumb. You make a character and her or she or it does stuff, usually through a liberal application of violence, in order to, um, get stuff. The writing may be slightly better than these little posts I’ve been making, but the largest word I have used so far in this screed is “intellectual”, which was part of the question prompt, so...
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