#RPGaDAY, Last Year: Day 9 – Favorite Dice

One year ago today, on #RPGaDAY, it’s Your Favorite Die or Dice Set.

Huh.

How am I going to get 500 words out of that?

Over on my desk, I have my dice bag. It sits flat when open and can hold slightly more dice than a Crown Royal bag. Inside are four different sets of polyhedrals: a dark blue die set that includes a d30 (which I accidentally used one D&D game session instead of a d20 and didn’t realize until I rolled a natural 24), a green set (that I use when the blue set misbehaves), the remnants of my smoke set (nearly clear, but slightly grey dice) I used during my earlier years that is in the dice bag to share their wisdom and train the other dice to roll well, and a smaller set of clear polys in a smaller bag that my wife got me for Father’s Day last year. Also in the bag are the d10 sets I used when I ran Blue Planet. Ten dark blue (like the primary polyhedral set), ten medium blue, and three lighter blue. When the players were in a lot of trouble – in over their heads – I would roll the dark blue d10s for the “deeper waters”. Easier tasks got lighter colored d10s. I don’t think anyone noticed at the table, but I thought it was cool.

All my fudge dice (and the three dice for Happy Birthday Robot – fudge/Fate dice are great for HBR) are in another bag, downstairs in the game room. There’s the garish-colored set of fudge dice in there, along with the Dresden Files fudge dice. No Fate dice in there.

14 - 1Next to the monitor I’m typing this on, I have a one liter glass stein with almost all of my other dice. And now that I’ve written this far, I realize that my favorite die is in that stein: It’s the Ghostbusters Ghost Die.

The only bad thing about this die is the Ghostbusters symbol – the 6 on the die – was printed on a blank face (I think all the pips for 1-5 were painted on, too). All that’s left to discern that it’s the Ghost Die are two reddish smudges on one side. ((West End Games had a few other games where symbols were printed on the faces of blank dice. My copy of Assault on Hoth has several dice with blue smears on two faces and black smudges on two others.)) You included this die as one of the dice in every roll you made.

What I liked about the Ghost Die is every six rolls of the dice, something interesting was bound to happen.

Let’s say your Ghostbuster wanted to eat a phone. Beat the difficulty number and no ghost? You eat the phone. Good job. You ate the phone. Miss the difficulty number and no ghost? You can’t eat the phone and look like an idiot. Ah. But if you beat the difficulty number and roll a ghost? You eat that telephone but forgot to unplug it from the wall – this was the 1980s – and it rings, giving you a nasty shock. Fail and roll a ghost? You’ve got some very expensive and embarrassing dental surgery in your future.

It was really neat and made every roll in Ghostbusters potentially hilarious.

My favorite die: the Ghost Die.

So, do you still like the Ghost Die a year later, Thomas?

You know, I do. It helps that it’s a silly thing from a silly game that makes things even more silly. But I think it has some competition from the boost and setback dice in Fantasy Flight Games’ Star Wars line.

The way the various FFG Star Wars games work is you assemble a dice pool with green d8s and yellow d12s, which have good symbols; and purple d8s and red d12s with bad symbols; and you roll them all at once, cancelling out good and bad symbols until you find the result. It takes a bit of practice deciphering the symbols on each die’s face, but it’s an interesting system. ((For instance, the 7 face on the green d8 shows two symbols: a success in the task and a minor thing that makes things better in the fiction.)) The boost and setback dice are blue and black six-siders that are awarded to the player making the roll for things in the fiction that help out.

They’re also a great tool for filling in the gaps when the GM doesn’t know the exact rule and wants to keep play going. You’re doing something cool? Grab a boost die! Shooting at an exhaust port without your targeting computer’s help? Go for a setback die!

Easy, peasy.

I was running an Edge of the Empire game at Gen Con two years back and we had a scene were a player was shooting at a bad guy that was all tangled up with one of the good guys. Although I had run this scenario before, we didn’t have this particular thing come up. ((And I didn’t own the EotE rulebook, so no time to look up the rules beforehand. There was an EotE rulebook provided at the table, but I had no idea were to look that up.)) Wanting to keep the action flowing, we just chucked a setback die at the problem and went on.

These dice are also great for rewarding coolness at the table. Jumping off the ledge, doing a somersault in midair, then shooting at the bounty hunter as you touch down? Instead of upping the difficulty (swapping a bad d8 to a bad d12), recall that you’re trying to emulate heroic action in the movies — give them a boost die for sticking to the spirit of the genre.

Man, they’re great little cubes.

My girl likes superheroes and I want to get her into a cool supers RPG; we’ve got a few possibilities here, but I was thinking of hacking something together that’s simple. Simple is the key. One of the first things I thought of grabbing were those boost and setback dice. That’s how neat those little dice are.
So yeah. Still love that Ghost Die. But FFG’s boost and setback dice are making their way up there.

Honorable Mention: Fraternitas, from John Wick, as featured in Thirty and a few other of his little games.

#RPGaDAY2015, Day 8: Favorite Appearance of RPGs in Media

Today, on #RPGaDAY, our writing prompt is Favorite Appearance of RPGs in the Media.

I can’t really think of any, or at least any that are positive. Either they’re played for jokes, or they’re present to show the players themselves are the jokes:

INT. SHELDON AND LEONARD’S APARTMENT. DAY.

PENNY
What have you guys got planned for the weekend?

SHELDON
We were going to play Dungeons & Dragons.

[audience laughter]

SHELDON
(holding up player’s handbook)
It’s Advanced.

[more audience laughter]

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Boardgames have a better presence in television. Over on Orphan Black, Runewars from Fantasy Flight Games made an appearance late in season two, with members of Cosima’s lab playing. The showrunner is a fan of the game, coordinated with FFG’s president, and went over the script with the actors to make sure they actually were (seemingly) playing the game. In season three ((I haven’t caught up yet. No spoilers, please.)), more FFG games show up. Carcassone, Settlers of Catan, and other gateway games have been seen on other recent television shows. And that’s not counting things like Geek & Sundry’s Tabletop or the celebrity game night thing that came out on network television right after Tabletop became an internet sensation.

It’s a golden age for boardgames, but we’re not seeing that with role-playing games. The closest we’ve gotten are on the Geek & Sundry shows Tabletop and Titansgrave. Over on Tabletop, they ran Dragon Age and Fiasco ((While the Fiasco episode was good, I think it’s better to compare the other two.)) ; Titansgrave was a campaign-length show that featured Fantasy AGE, based on the game that powered the Dragon Age game. But readers of this blog are probably aware of those.

4319880-6905332273-fonziThat Dragon Age episode, I particularly didn’t like. It’s an awesome example of what happens when you don’t have a social contract or good buy-in to the game you’re about to play. Pramas brings a dark fantasy game, Hardwick wants to play goofy fun dorkiness, and Wheaton just wants to have fun with his friends. After Hardwick describes his character as Fonzie, whose goal is to sleep with every woman in the setting, there’s a cut to Pramas diplomatically talking about how every group has a player like this. ((Which is complete BS, but this is a show, so rather than scream out in frustration, Chris Pramas takes the high road.)) It’s an amazingly awful start to an episode that several people believe is a good example of gaming. When I mentioned this on Google Plus, one of the responses was, “it felt like Hardwick was mocking my favorite hobby. It really was not fun to watch.” I agree.

No, the better example of gaming is the Titansgrave series, where Wil Wheaton runs a game that lasts ten episodes. ((Chris Pramas and the rest of Green Ronin were on staff to facilitate.)) There, everyone is on the same page ((Except the opening narrator, who seems to think there’s all this Foreboding and Darkness, when the game they’re actually playing is all about THE BEER!, robotic NPCs named “Keggy”, and general light goofiness in the foreground.)) and it’s a great representation of role-playing games to people who haven’t played them before. The campaign book (and the base Fantasy AGE game) sold like crazy at Gen Con 2015. I’ve heard and read so many people talk about that game and how much they’ve enjoyed the setting. I’ve got nothing but goodness to talk about that series. It’s going to be something that brings more gamers into the hobby.

titansgrave2

#RPGaDAY, Last Year: Day 8 – Favorite Character

Again, not a good topic to revisit, as I typically run games instead of play in them. ((Maybe I should rethink this whole “Last Year” concept. Nah. I’ve got some good stuff coming.))

So last year today on #RPGaDAY, a subject that really is called Tell me about your character”.

I’ll try not to bore you.

I play in games very rarely. Since picking up that boxed set of Dungeons & Dragons, it seems like I’ve always been the GM. There were a handful of characters I actually played, usually thieves in the pseudo-European magical medieval fantasy games due to my dislike of the Vancian magic system D&D and its imitators favored. ((It’s probably why I’ve never read any of Vance’s books, too.)) As those few moments of being on the other side of the DM screen drifted away into the hazy past, I really only recall two or three characters worth mentioning. They all do the right thing, but wind up suffering for it.

The most recent character I played was doomed from the start.

There’s a Shadowrun adventure called Missing Blood. In it, the heroes come across a private investigator who fell hard for a girl he was trying to find. He never met her, but investigating her, he was exposed to everything in her life, including what she looked and sounded like. He was hit by the love but, hard. In Missing Blood, the runners get some information from him, head off to be heroic adventurers and eventually find the girl, but she’s the victim of a cult and in the middle of a week-long possession ritual that was impossible to stop. ((I’m greatly oversimplifying the situation.)) She was gone, partially consumed. After the mission, the runners could return to the P.I. and decide what, if anything, they would tell him.

My last character was that investigator. Except I had him go on that mission with the runners, found the girl halfway through her transformation to an Ant Queen, and got her out. And she’s been kept in magical stasis for the past two years in his basement. And he loves her.

There was never going to be a happy ending for Daniel.

Either he saves her and she wakes up and doesn’t know who this guy is or he fails and she arises as an Ant Queen.

That’s my favorite character. Creepy, doomed Daniel. Even if given the chance, I would never go back to playing that character. His story is over. ((What happened? In the end, she was threatened, so he dropped the magical stasis on her; she was consumed by the Ant Queen spirit, and — through a sympathic link that insect shamen and queen spirits have — he knew she loved him. It might not have been her any more, but that love was all that Daniel cared about. So I guess it was a happy ending after all.))

tl;dr: I guess I really like Hamlet.

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