#RPGaDAY 2017, Day 12: Inspirational Artwork

The #RPGaDAY topic for yesterday was all about inspirational illustrations. Which game has the most inspirational interior artwork? I’m not sure why “interior” is in that question. Can’t the cover artwork be inspirational as well?

Right now, I’m split between two games for having inspirational artwork. And for “inspirational artwork” I’m reading that as artwork that says everyone can be a hero: you can be the hero in this game. Spoiler: I’m not making a final decision between the two.

Continue reading →

#RPGaDAY 2016, Day 15: Player-Driven Gaming

Well, it has been quite a bit of time since I’ve been able to write about #RPGaDAY. Truthfully, I was busy laying out roleplaying game books and other miscellany. One of these projects was Unknown Armies, which has a group setting and character creation section that’s really fun, which leads into this day’s question about the role of a GM in your games.

I started gaming in the 1980’s. Back then, the way to play roleplaying games was you players were just that: playing in the GM’s story. The person making up the game world and the story was a Dungeon Master or a Game Master. That guy was never referred to as a “player”. Most games didn’t allow for any player to affect the world except for reacting.

Continue reading →

#RPGaDAY 2016, Day 11: How did the tabletop RPGs you’ve played shape how you play now?

Oh, I love this question (again, supplied from Tracy Barnett): How did the RPGs I’ve played shape the gamer I am now? It’s a different question from the real question for day, “Which gamer most affected the way you play?” But there is a bit of overlap.

There are moments in one’s gaming life where something clicks and is so profound it changes how you run (or play) the games you enjoy so. Here, I’m thinking about five different games: InSpectres; Buffy, the Vampire Slayer; (a game session of) Shadowrun, 4th Edition; Burning Wheel; and Apocalypse World.

Continue reading →