#RPGaDAY 2016, Day 3: A Character Moment You Are Proud Of

Often we play long campaigns that don’t have a stopping point in mind, and so the pace of the game can be quite casual. My preference is for short-run campaigns, or campaigns where there’s a time limit. No time to haggle over the price of blue-fletched arrows. There’s a sense that we’ve got to get to the meat of the story if we only have five or seven game sessions.

We’re playing Lady Blackbird. ((Get it at http://www.onesevendesign.com/ladyblackbird/)) Last year, I said we had five sessions, but I think we really had eight. But we got to some good points in the game. One of my favorites was Amy’s last scene in the game.

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