#RPGaDAY 2017, Day 1: A Published RPG to Play

The #RPGaDAY event has begun once more! Daily writing prompts about our gaming hobby to spur creativity and share the joy of gaming with friends, family, and complete strangers at conventions and game days! I’ll also be revisiting past questions, but first today’s topic: “What published RPG do you wish you were playing right now?”

Wait, you mean right now, now, on the evening before this goes live while a gentle breeze is sending a light sun shower along the way while I hear our neighbor mowing his back yard and the family is all busy winding down after an emotionally draining day?

That right now?

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#RPGaDAY 2016, Day 18: Using Relationship Maps

This question is spawned from the IndieGameADay thing, which pokes fun at ((I’m being charitable.)) #RPGaDAY with questions such as

  • What kind of shit-fit did you throw the last time someone tried to schedule your convention game in a ballroom like you’re playing fucking Pathfinder or something?
  • What was the very saddest thing you wrote on an index card? and
  • What is your fondest memory of a game you thought was fun before you knew better?

But they had a really interesting question for day 2 — once you take out the snark — about relationship maps which was What game created your most elaborate relationship map? How much of it did you actually use?

Well now!

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#RPGaDAY 2016, Day 17: Preferred Method of Character Advancement

Character advancement feels like an arms race: as our protagonists get uniformly stronger with cooler stuff, I’ve got to start bumping up the opposition. We start off in a cyberpunk dystopia battling biker gangers for turf and — if we want to stick with that storyline — soon we’ll be seeing go-gangers that just happened to be flesh-form Wasp spirits, jacked up with move-by-wire 2, using dikoted monofilament whips, just to provide a hint of challenge.

This leveling up of skills and abilities and attributes, in my mind, comes from the early days of D&D play. Remember wading through six levels of suck until we could do anything? And then the next six levels were all scope creep: instead of wearing burlap and waving pointy sticks at goblins, we’d have to be dealing with much more powerful villains to vanquish.

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