#RPGaDAY, Last Year: Day 16 – Game You Wish You Owned

Last year on #RPGaDAY, I wrote about the Game You Wish You Owned and this year, I revisited the question in the Day 9: A Licensed RPG post. Here’s what I wrote last year:

What game do I wish I owned? That’s pretty easy. It’s an official Crimson Skies RPG.

Originally created as a miniature war game, set in a post-Great Depression no-longer united United States of America, where air travel is the most common mode of transportation, air piracy abounds!

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Real-life pirates of the 16th century. Crazy Nazi prototype aircraft. Old Errol Flynn movies. Swing music. Black Sheep Squadron. The Flying Tigers. The Hell’s Angels. Indiana Jones. Betty Page. Vargas and Petty pin-ups. The golden age of Hollywood. The 1930s in America was the last truly romantic period in modern history.

I would play the crap out of this game.

It’s got to be something slightly more complex than Fate – I want to tinker with my plane, like you did with Car Wars. Yet it’s got to be faster to play than a game like Shadowrun or Pathfinder, so combat actions have to flow quickly – no multiple charts and steps to determine the outcome of fights. Because this game is full of action. Two-fisted action.

It also has intrigue as it is nation versus nation: which means spies, femme fatales, and all that good stuff.

The Crimson Skies RPG is set up so each player has their guy in the game, but not every scene has to have all the characters present at a time. Cal’s character is in there, so we give Emily control of one of the NPCs in the scene. Maybe she’s got an antagonistic NPC to run for the scene. Then after that, we’re at a thing with Emily’s and Ryan’s characters and Cal isn’t there, so maybe Cal gets to help run one of the important NPCs in that scene.

And the dogfights! Not every player is going to be flying a plane, so the dogfights have be quick affairs – fast, crazy blazing battles in the sky. It’s the problem with vehicle chases in other games: you’ve got the driver, someone shooting back, and maybe two other players whose characters aren’t really built for this so they just hang out at the table for twenty minutes while everyone else is driving and having fun.

Half the fun of Car Wars and BattleTech is the solo play of creating the vehicle or ‘Mech. I want that solo play in Crimson Skies to kit out your plane, if you’re playing a pilot. If you’re playing a non-pilot, you get to tinker with the air base you strike out of or the zeppelin you’re flying around.

Yeah, that’s the game I want. And if I can’t have that, I’ll take a game based on Cherie Priest’s Clockwork Century novels. Alt-history Dieselpunk, hell yeah.

A mirror of Microsoft’s old Crimson Skies website:http://firedrake.org/roger/csarchive/universe/index.htm

#RPGaDAY2015, Day 15: Longest Campaign

Today’s #RPGaDAY2015 topic is Longest Campaign Played, which threatens to fall into the horrible space that Let Me Tell You About My Character does. ((My first time at Gen Con, I was chatting with Adam Jury and Paul Tevis came up and we were talking about things, like humans do, and I mentioned a steampunk costuming booth up the aisle and Paul said he was looking for a good vest for his character in a LARP but he’s kind of picky because the character does this type of thing and then Paul just stops and says, “Oh god, I was just ‘Let Me Tell You About My Character’, wasn’t I?” We all laughed and Paul never returned to Gen Con.)) When someone tells you about their character, it’s a bit like someone trying to describe an awesome movie in about three minutes, which means leaving out a lot of the context and all the other things that makes what you’re describing awesome. Plus, the life of an adventurer kind of meanders around a lot when you think of it. It’s not as straightforward and concise as a novel or movie and just kind of wanders all over the place, narratively, and seems to go on just a little bit to long, just like most of the sentences in this paragraph.

Now, imagine that with four other characters, told in the same amount of time.

I don’t really play long campaigns any more. There’s just too much to throw together, too much cruft to craft. And there are too many good games out there I’d love to play. Back in my high school and college days, it was absolutely fine to run a game from level 1 on up to 20, or have a game that lasted two years. But as a GM, trying to get that done now that I have a family, work, and the remnants of my gaming group spread across the continent, it’s too much of an effort to maintain a long-running roleplaying game campaign. ((I’ll eventually put the Low Prep, No Prep talk I gave at the first GM Conference online, where I went into trying to manage time outside the game.))

adventure-pathsPlaying in a campaign is easier: you really just have to show up and play. During this time of running short campaigns, my wife and I were in a Pathfinder game that ran every other weekend for two years, but that was nothing like the weekly games of our undergraduate years. That Pathfinder game was from one of the Adventure Paths which meant all the heavy lifting was done for the GM: he just needed to add his own flavor to the mixed metaphor. Back in the days of AD&D2 or WEG Star Wars, we created our own stuff, maybe playing the occasional published adventure. I don’t think I could run a long game in a complex game like Pathfinder without the aid of an Adventure Path to guide me along. Prep time is just a killer.

Brisco-castSo, longest campaign. I simply have to go back to the days of college when we played each weekend for a few hours, marching our way through a pseudo-medieval magical fantasy realm for a year or two or the big magically-infused cyberpunk game that had seven players and I made The Adventures of Brisco County, Jr. canonical to the campaign. But in the past fifteen years? A Dresden Files game that ran for eight months. A Blue Planet game that ran for about five. The Pathfinder game that only met every two weeks. Nine game sessions of Primetime Adventures. Lady Blackbird with six or seven sessions. Six sessions of Apocalypse World. The Lacuna one-shot. The time for the grand, long campaign was back then. Gotta prep for now.

#RPGaDAY, Last Year: Day 15 – Your Favorite Convention Game

As I mentioned in the yesterday’s Last Year post, I haven’t been to a convention since this was written. The last convention game I ran was a year before this was written, which was pretty good. If the game I wrote about below didn’t happen, the Edge of the Empire game I ran for a group of friends who moved away from each other, only getting to see each other at Gen Con would be my favorite. But the Call of Cthulhu game that Derek ran was also a “group of friends who moved away” story, only this time I was one of the friends.

This post is all about my friend, Derek, who I wish I could play games with just one more time.


Favorite Convention Game. Despite organizing and running a game convention and attending multiple Gen Cons, I haven’t played many RPGs at conventions. Boardgames, sure. RPGs? Few.

No, wait.

It has to be the Call of Cthulhu game at Gen Con, run by Derek Rex.

Derek hadn’t been to Gen Con for a while and it looked like he wasn’t going to be able to go when he realized that certain things in his schedule at work fell into place that he could attend the last half of it. So he went from Arizona to Indiana on a whim and I had a call from a friend saying that Derek was up and would I like to play Call of Cthulhu with him?

CoC was Derek’s favorite rpg. I would see him spending hours prepping for his CoC games at RinCon. He would go to the Tucson Historical Society to get a copy of a map of 1920’s Bisbee and photocopies of early 20th century phonebooks for props and inspiration. He would skip playing a session of gaming to put the final details on the pregenerated characters for his next game slot. He loved playing CoC and loved running it. He was one of the best game runners I knew.

You may notice I’ve been using past tense when writing about him.

Derek died not that long ago. The cancer came back. He was an amazing man and a great friend. It’s strange to think that there’s a world without him in it. It’s strange to think that night was the last time I saw him.

But when we were playing – finally able to sit in on one of Derek’s games – he was alive, so alive! The boyish twinkle in his eye, the smiles as we puzzled out the mysteries, the laughter at the surprises we took! Oh, my, he was fantastic! That was a great evening, then it was over, and I never saw him again.

I remember him from when he ran a Pathfinder game at our house every two weeks. We were playing through Rise of the Runelords and our characters were being interrogated and we’re all having a lot of fun and then it was my character’s turn to be put in the interrogation box and that’s when I remembered that Derek used to be an interrogator for the US Army. And his current job was training interrogators. And that’s when I realized that my character was in serious trouble.

That was amazing.

It was great to finally play Derek’s favorite game with him. After knowing him for so many years, I’m glad the last thing I did with him was something that he loved so much.

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